godot-cpp/include/gen/Translation.hpp

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#ifndef GODOT_CPP_TRANSLATION_HPP
#define GODOT_CPP_TRANSLATION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class Translation : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Translation"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Translation *_new();
// methods
void set_locale(const String locale);
String get_locale() const;
void add_message(const String src_message, const String xlated_message);
String get_message(const String src_message) const;
void erase_message(const String src_message);
PoolStringArray get_message_list() const;
int64_t get_message_count() const;
void _set_messages(const PoolStringArray arg0);
PoolStringArray _get_messages() const;
};
}
#endif