#ifndef GODOT_CPP_TRANSLATION_HPP #define GODOT_CPP_TRANSLATION_HPP #include #include #include #include #include namespace godot { class Translation : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Translation"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static Translation *_new(); // methods void set_locale(const String locale); String get_locale() const; void add_message(const String src_message, const String xlated_message); String get_message(const String src_message) const; void erase_message(const String src_message); PoolStringArray get_message_list() const; int64_t get_message_count() const; void _set_messages(const PoolStringArray arg0); PoolStringArray _get_messages() const; }; } #endif