godot-cpp/src/core/String.cpp

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#include "String.hpp"
#include "NodePath.hpp"
#include <godot/godot_string.h>
#include <string.h>
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namespace godot {
godot::String::String()
{
godot_string_new(&_godot_string);
}
String::String(const char *contents)
{
godot_string_new_data(&_godot_string, contents, strlen(contents));
}
String::String(const wchar_t *contents)
{
// @Todo
// godot_string_new_data(&_godot_string, contents, strlen(contents));
godot_string_new(&_godot_string);
}
String::String(const wchar_t c)
{
// @Todo
godot_string_new(&_godot_string);
}
String::String(const String& other)
{
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godot_string_new_copy(&_godot_string, &other._godot_string);
}
String::~String()
{
godot_string_destroy(&_godot_string);
}
String String::substr(int p_from,int p_chars) const
{
return String(); // @Todo
}
wchar_t &String::operator [](const int idx)
{
return *godot_string_operator_index(&_godot_string, idx);
}
wchar_t String::operator [](const int idx) const
{
return *godot_string_operator_index((godot_string *) &_godot_string, idx);
}
int String::length() const
{
int len = 0;
godot_string_get_data(&_godot_string, nullptr, &len);
return len;
}
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void String::operator =(const String &s)
{
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godot_string_destroy(&_godot_string);
godot_string_new_copy(&_godot_string, &s._godot_string);
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}
bool String::operator ==(const String &s)
{
return godot_string_operator_equal(&_godot_string, &s._godot_string);
}
bool String::operator !=(const String &s)
{
return !(*this == s);
}
String String::operator +(const String &s)
{
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String new_string = *this;
godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
return new_string;
}
void String::operator +=(const String &s)
{
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godot_string_operator_plus(&_godot_string, &s._godot_string);
}
void String::operator +=(const wchar_t c)
{
// @Todo
}
bool String::operator <(const String &s)
{
return godot_string_operator_less(&_godot_string, &s._godot_string);
}
bool String::operator <=(const String &s)
{
return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s);
}
bool String::operator >(const String &s)
{
return !(*this <= s);
}
bool String::operator >=(const String &s)
{
return !(*this < s);
}
String::operator NodePath() const
{
return NodePath(*this);
}
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const char *String::c_string() const
{
return godot_string_c_str(&_godot_string);
}
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String operator +(const char *a, const String& b)
{
return String(a) + b;
}
}