godot-cpp/include/gen/Camera.hpp

86 lines
2.5 KiB
C++
Raw Normal View History

#ifndef GODOT_CPP_CAMERA_HPP
#define GODOT_CPP_CAMERA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Camera.hpp"
#include "Spatial.hpp"
namespace godot {
class Environment;
class Camera : public Spatial {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Camera"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum KeepAspect {
KEEP_WIDTH = 0,
KEEP_HEIGHT = 1,
};
enum Projection {
PROJECTION_PERSPECTIVE = 0,
PROJECTION_ORTHOGONAL = 1,
};
enum DopplerTracking {
DOPPLER_TRACKING_IDLE_STEP = 1,
DOPPLER_TRACKING_PHYSICS_STEP = 2,
DOPPLER_TRACKING_DISABLED = 0,
};
// constants
static Camera *_new();
// methods
Vector3 project_ray_normal(const Vector2 screen_point) const;
Vector3 project_local_ray_normal(const Vector2 screen_point) const;
Vector3 project_ray_origin(const Vector2 screen_point) const;
Vector2 unproject_position(const Vector3 world_point) const;
bool is_position_behind(const Vector3 world_point) const;
Vector3 project_position(const Vector2 screen_point) const;
void set_perspective(const double fov, const double z_near, const double z_far);
void set_orthogonal(const double size, const double z_near, const double z_far);
void make_current();
void clear_current(const bool enable_next = true);
void set_current(const bool arg0);
bool is_current() const;
Transform get_camera_transform() const;
double get_fov() const;
double get_size() const;
double get_zfar() const;
double get_znear() const;
void set_fov(const double arg0);
void set_size(const double arg0);
void set_zfar(const double arg0);
void set_znear(const double arg0);
Camera::Projection get_projection() const;
void set_projection(const int64_t arg0);
void set_h_offset(const double ofs);
double get_h_offset() const;
void set_v_offset(const double ofs);
double get_v_offset() const;
void set_cull_mask(const int64_t mask);
int64_t get_cull_mask() const;
void set_environment(const Ref<Environment> env);
Ref<Environment> get_environment() const;
void set_keep_aspect_mode(const int64_t mode);
Camera::KeepAspect get_keep_aspect_mode() const;
void set_doppler_tracking(const int64_t mode);
Camera::DopplerTracking get_doppler_tracking() const;
};
}
#endif