#ifndef GODOT_CPP_CAMERA_HPP #define GODOT_CPP_CAMERA_HPP #include #include #include #include #include "Camera.hpp" #include "Spatial.hpp" namespace godot { class Environment; class Camera : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Camera"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum KeepAspect { KEEP_WIDTH = 0, KEEP_HEIGHT = 1, }; enum Projection { PROJECTION_PERSPECTIVE = 0, PROJECTION_ORTHOGONAL = 1, }; enum DopplerTracking { DOPPLER_TRACKING_IDLE_STEP = 1, DOPPLER_TRACKING_PHYSICS_STEP = 2, DOPPLER_TRACKING_DISABLED = 0, }; // constants static Camera *_new(); // methods Vector3 project_ray_normal(const Vector2 screen_point) const; Vector3 project_local_ray_normal(const Vector2 screen_point) const; Vector3 project_ray_origin(const Vector2 screen_point) const; Vector2 unproject_position(const Vector3 world_point) const; bool is_position_behind(const Vector3 world_point) const; Vector3 project_position(const Vector2 screen_point) const; void set_perspective(const double fov, const double z_near, const double z_far); void set_orthogonal(const double size, const double z_near, const double z_far); void make_current(); void clear_current(const bool enable_next = true); void set_current(const bool arg0); bool is_current() const; Transform get_camera_transform() const; double get_fov() const; double get_size() const; double get_zfar() const; double get_znear() const; void set_fov(const double arg0); void set_size(const double arg0); void set_zfar(const double arg0); void set_znear(const double arg0); Camera::Projection get_projection() const; void set_projection(const int64_t arg0); void set_h_offset(const double ofs); double get_h_offset() const; void set_v_offset(const double ofs); double get_v_offset() const; void set_cull_mask(const int64_t mask); int64_t get_cull_mask() const; void set_environment(const Ref env); Ref get_environment() const; void set_keep_aspect_mode(const int64_t mode); Camera::KeepAspect get_keep_aspect_mode() const; void set_doppler_tracking(const int64_t mode); Camera::DopplerTracking get_doppler_tracking() const; }; } #endif