godot-cpp/include/gen/WebSocketPeer.hpp

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#ifndef GODOT_CPP_WEBSOCKETPEER_HPP
#define GODOT_CPP_WEBSOCKETPEER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "WebSocketPeer.hpp"
#include "PacketPeer.hpp"
namespace godot {
class WebSocketPeer : public PacketPeer {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "WebSocketPeer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum WriteMode {
WRITE_MODE_BINARY = 1,
WRITE_MODE_TEXT = 0,
};
// constants
static WebSocketPeer *_new();
// methods
WebSocketPeer::WriteMode get_write_mode() const;
void set_write_mode(const int64_t mode);
bool is_connected_to_host() const;
bool was_string_packet() const;
void close();
String get_connected_host() const;
int64_t get_connected_port() const;
};
}
#endif