#ifndef GODOT_CPP_WEBSOCKETPEER_HPP #define GODOT_CPP_WEBSOCKETPEER_HPP #include #include #include #include #include "WebSocketPeer.hpp" #include "PacketPeer.hpp" namespace godot { class WebSocketPeer : public PacketPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "WebSocketPeer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum WriteMode { WRITE_MODE_BINARY = 1, WRITE_MODE_TEXT = 0, }; // constants static WebSocketPeer *_new(); // methods WebSocketPeer::WriteMode get_write_mode() const; void set_write_mode(const int64_t mode); bool is_connected_to_host() const; bool was_string_packet() const; void close(); String get_connected_host() const; int64_t get_connected_port() const; }; } #endif