godot-cpp/include/gen/LinkButton.hpp

46 lines
1.0 KiB
C++
Raw Normal View History

#ifndef GODOT_CPP_LINKBUTTON_HPP
#define GODOT_CPP_LINKBUTTON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "LinkButton.hpp"
#include "BaseButton.hpp"
namespace godot {
class LinkButton : public BaseButton {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "LinkButton"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum UnderlineMode {
UNDERLINE_MODE_NEVER = 2,
UNDERLINE_MODE_ALWAYS = 0,
UNDERLINE_MODE_ON_HOVER = 1,
};
// constants
static LinkButton *_new();
// methods
void set_text(const String text);
String get_text() const;
void set_underline_mode(const int64_t underline_mode);
LinkButton::UnderlineMode get_underline_mode() const;
};
}
#endif