#ifndef GODOT_CPP_LINKBUTTON_HPP #define GODOT_CPP_LINKBUTTON_HPP #include #include #include #include #include "LinkButton.hpp" #include "BaseButton.hpp" namespace godot { class LinkButton : public BaseButton { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "LinkButton"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum UnderlineMode { UNDERLINE_MODE_NEVER = 2, UNDERLINE_MODE_ALWAYS = 0, UNDERLINE_MODE_ON_HOVER = 1, }; // constants static LinkButton *_new(); // methods void set_text(const String text); String get_text() const; void set_underline_mode(const int64_t underline_mode); LinkButton::UnderlineMode get_underline_mode() const; }; } #endif