2021-08-18 14:03:52 +00:00
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/*************************************************************************/
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/* method_ptrcall.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_CPP_METHOD_PTRCALL_HPP
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#define GODOT_CPP_METHOD_PTRCALL_HPP
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/variant/variant.hpp>
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namespace godot {
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template <class T>
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struct PtrToArg {};
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#define MAKE_PTRARG(m_type) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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typedef m_type EncodeT; \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}; \
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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typedef m_type EncodeT; \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}
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#define MAKE_PTRARGCONV(m_type, m_conv) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
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} \
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typedef m_conv EncodeT; \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
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} \
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_FORCE_INLINE_ static m_conv encode_arg(m_type p_val) { \
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return static_cast<m_conv>(p_val); \
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} \
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}; \
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
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} \
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typedef m_conv EncodeT; \
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_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
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*((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
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} \
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_FORCE_INLINE_ static m_conv encode_arg(m_type p_val) { \
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return static_cast<m_conv>(p_val); \
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} \
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}
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#define MAKE_PTRARG_BY_REFERENCE(m_type) \
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template <> \
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struct PtrToArg<m_type> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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typedef m_type EncodeT; \
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_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}; \
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template <> \
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struct PtrToArg<const m_type &> { \
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_FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
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return *reinterpret_cast<const m_type *>(p_ptr); \
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} \
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typedef m_type EncodeT; \
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_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
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*((m_type *)p_ptr) = p_val; \
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} \
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}
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MAKE_PTRARGCONV(bool, uint8_t);
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// Integer types.
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MAKE_PTRARGCONV(uint8_t, int64_t);
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MAKE_PTRARGCONV(int8_t, int64_t);
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MAKE_PTRARGCONV(uint16_t, int64_t);
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MAKE_PTRARGCONV(int16_t, int64_t);
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MAKE_PTRARGCONV(uint32_t, int64_t);
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MAKE_PTRARGCONV(int32_t, int64_t);
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MAKE_PTRARG(int64_t);
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MAKE_PTRARG(uint64_t);
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// Float types
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MAKE_PTRARGCONV(float, double);
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MAKE_PTRARG(double);
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MAKE_PTRARG(String);
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MAKE_PTRARG(Vector2);
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MAKE_PTRARG(Vector2i);
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MAKE_PTRARG(Rect2);
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MAKE_PTRARG(Rect2i);
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MAKE_PTRARG_BY_REFERENCE(Vector3);
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MAKE_PTRARG_BY_REFERENCE(Vector3i);
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MAKE_PTRARG(Transform2D);
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MAKE_PTRARG_BY_REFERENCE(Plane);
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MAKE_PTRARG(Quaternion);
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MAKE_PTRARG_BY_REFERENCE(AABB);
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MAKE_PTRARG_BY_REFERENCE(Basis);
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MAKE_PTRARG_BY_REFERENCE(Transform3D);
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MAKE_PTRARG_BY_REFERENCE(Color);
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MAKE_PTRARG(StringName);
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MAKE_PTRARG(NodePath);
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MAKE_PTRARG(RID);
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// Object doesn't need this.
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MAKE_PTRARG(Callable);
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MAKE_PTRARG(Signal);
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MAKE_PTRARG(Dictionary);
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MAKE_PTRARG(Array);
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MAKE_PTRARG(PackedByteArray);
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MAKE_PTRARG(PackedInt32Array);
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MAKE_PTRARG(PackedInt64Array);
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MAKE_PTRARG(PackedFloat32Array);
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MAKE_PTRARG(PackedFloat64Array);
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MAKE_PTRARG(PackedStringArray);
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MAKE_PTRARG(PackedVector2Array);
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MAKE_PTRARG(PackedVector3Array);
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MAKE_PTRARG(PackedColorArray);
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MAKE_PTRARG_BY_REFERENCE(Variant);
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// This is for Object.
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template <class T>
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struct PtrToArg<T *> {
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_FORCE_INLINE_ static T *convert(const void *p_ptr) {
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2022-01-02 16:10:32 +00:00
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return reinterpret_cast<T *>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks));
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2021-08-18 14:03:52 +00:00
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}
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typedef Object *EncodeT;
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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2021-09-24 12:56:08 +00:00
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*((void **)p_ptr) = p_var ? p_var->_owner : nullptr;
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2021-08-18 14:03:52 +00:00
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}
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};
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template <class T>
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struct PtrToArg<const T *> {
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_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
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2022-01-02 16:10:32 +00:00
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return reinterpret_cast<const T *>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks));
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2021-08-18 14:03:52 +00:00
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}
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typedef const Object *EncodeT;
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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2021-09-24 12:56:08 +00:00
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*((void **)p_ptr) = p_var ? p_var->_owner : nullptr;
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2021-08-18 14:03:52 +00:00
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}
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};
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2021-09-27 14:06:50 +00:00
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// Pointers.
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#define GDVIRTUAL_NATIVE_PTR(m_type) \
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template <> \
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struct PtrToArg<m_type *> { \
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_FORCE_INLINE_ static m_type *convert(const void *p_ptr) { \
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return (m_type *)(*(void **)p_ptr); \
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} \
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typedef m_type *EncodeT; \
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_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \
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*((void **)p_ptr) = p_var; \
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} \
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}; \
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\
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template <> \
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struct PtrToArg<const m_type *> { \
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_FORCE_INLINE_ static const m_type *convert(const void *p_ptr) { \
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return (const m_type *)(*(const void **)p_ptr); \
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} \
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typedef const m_type *EncodeT; \
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_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \
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*((void **)p_ptr) = p_var; \
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} \
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}
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GDVIRTUAL_NATIVE_PTR(bool);
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GDVIRTUAL_NATIVE_PTR(char);
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GDVIRTUAL_NATIVE_PTR(char16_t);
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GDVIRTUAL_NATIVE_PTR(char32_t);
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GDVIRTUAL_NATIVE_PTR(wchar_t);
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GDVIRTUAL_NATIVE_PTR(uint8_t);
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GDVIRTUAL_NATIVE_PTR(uint8_t *);
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GDVIRTUAL_NATIVE_PTR(int8_t);
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GDVIRTUAL_NATIVE_PTR(uint16_t);
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GDVIRTUAL_NATIVE_PTR(int16_t);
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GDVIRTUAL_NATIVE_PTR(uint32_t);
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GDVIRTUAL_NATIVE_PTR(int32_t);
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GDVIRTUAL_NATIVE_PTR(int64_t);
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GDVIRTUAL_NATIVE_PTR(uint64_t);
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GDVIRTUAL_NATIVE_PTR(float);
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GDVIRTUAL_NATIVE_PTR(double);
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2021-08-18 14:03:52 +00:00
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} // namespace godot
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#endif // ! GODOT_CPP_METHOD_PTRCALL_HPP
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