godot-cpp/include/gen/Material.hpp

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#ifndef GODOT_CPP_MATERIAL_HPP
#define GODOT_CPP_MATERIAL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class Material;
class Material : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Material"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
const static int RENDER_PRIORITY_MIN = -128;
const static int RENDER_PRIORITY_MAX = 127;
// methods
void set_next_pass(const Ref<Material> next_pass);
Ref<Material> get_next_pass() const;
void set_render_priority(const int64_t priority);
int64_t get_render_priority() const;
};
}
#endif