#ifndef GODOT_CPP_MATERIAL_HPP #define GODOT_CPP_MATERIAL_HPP #include #include #include #include #include "Resource.hpp" namespace godot { class Material; class Material : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Material"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants const static int RENDER_PRIORITY_MIN = -128; const static int RENDER_PRIORITY_MAX = 127; // methods void set_next_pass(const Ref next_pass); Ref get_next_pass() const; void set_render_priority(const int64_t priority); int64_t get_render_priority() const; }; } #endif