Separate setup-godot-cpp action from build action, to allow for more customizability.

pull/68/head
Lukas Tenbrink 2024-11-11 00:16:57 +01:00
parent 128d2ee733
commit 2109cd9c88
2 changed files with 89 additions and 66 deletions

View File

@ -30,73 +30,12 @@ inputs:
runs: runs:
using: composite using: composite
steps: steps:
# Android only - name: Setup godot-cpp
- name: Android - Set up Java 17 uses: ./.github/actions/setup-godot-cpp
uses: actions/setup-java@v4
if: ${{ inputs.platform == 'android' }}
with: with:
distribution: temurin platform: ${{ matrix.platform }}
java-version: 17 em-version: ${{ inputs.em_version }}
em-cache-directory: ${{ inputs.em-cache-directory }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
- name: Android - Remove existing Android SDK, and set up ENV vars
if: ${{ inputs.platform == 'android' }}
shell: sh
run: |
sudo rm -r /usr/local/lib/android/sdk/**
export ANDROID_HOME=/usr/local/lib/android/sdk
export ANDROID_SDK_ROOT=$ANDROID_HOME
export ANDROID_NDK_VERSION=23.2.8568313
export ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${ANDROID_NDK_VERSION}
echo "ANDROID_HOME=$ANDROID_HOME" >> "$GITHUB_ENV"
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT" >> "$GITHUB_ENV"
echo "ANDROID_NDK_VERSION=$ANDROID_NDK_VERSION" >> "$GITHUB_ENV"
echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> "$GITHUB_ENV"
- name: Android - Set up Android SDK
if: ${{ inputs.platform == 'android' }}
uses: android-actions/setup-android@v3
with:
packages: "ndk;${{ env.ANDROID_NDK_VERSION }} cmdline-tools;latest build-tools;34.0.0 platforms;android-34 cmake;3.22.1"
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name: Web - Set up Emscripten latest
if: ${{ inputs.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ inputs.em_version }}
actions-cache-folder: ${{ inputs.em-cache-directory }}.${{ inputs.float-precision }}.${{ inputs.build-target-type }}
- name: Web - Verify Emscripten setup
if: ${{ inputs.platform == 'web' }}
shell: sh
run: |
emcc -v
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build # Build
- name: Cache .scons_cache - name: Cache .scons_cache
uses: actions/cache@v4 uses: actions/cache@v4

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@ -0,0 +1,84 @@
name: Setup godot-cpp
description: Setup build dependencies for godot-cpp.
inputs:
platform:
required: true
description: Target platform.
em-version:
default: 3.1.62
description: Emscripten version.
em-cache-directory:
default: emsdk-cache
description: Emscripten cache directory.
runs:
using: composite
steps:
# Android only
- name: Android - Set up Java 17
uses: actions/setup-java@v4
if: ${{ inputs.platform == 'android' }}
with:
distribution: temurin
java-version: 17
- name: Android - Remove existing Android SDK, and set up ENV vars
if: ${{ inputs.platform == 'android' }}
shell: sh
run: |
sudo rm -r /usr/local/lib/android/sdk/**
export ANDROID_HOME=/usr/local/lib/android/sdk
export ANDROID_SDK_ROOT=$ANDROID_HOME
export ANDROID_NDK_VERSION=23.2.8568313
export ANDROID_NDK_ROOT=${ANDROID_SDK_ROOT}/ndk/${ANDROID_NDK_VERSION}
echo "ANDROID_HOME=$ANDROID_HOME" >> "$GITHUB_ENV"
echo "ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT" >> "$GITHUB_ENV"
echo "ANDROID_NDK_VERSION=$ANDROID_NDK_VERSION" >> "$GITHUB_ENV"
echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> "$GITHUB_ENV"
- name: Android - Set up Android SDK
if: ${{ inputs.platform == 'android' }}
uses: android-actions/setup-android@v3
with:
packages: "ndk;${{ env.ANDROID_NDK_VERSION }} cmdline-tools;latest build-tools;34.0.0 platforms;android-34 cmake;3.22.1"
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Web only
- name: Web - Set up Emscripten latest
if: ${{ inputs.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ inputs.em-version }}
actions-cache-folder: ${{ inputs.em-cache-directory }}
- name: Web - Verify Emscripten setup
if: ${{ inputs.platform == 'web' }}
shell: sh
run: |
emcc -v
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version