Refactor SConstruct to separate library-specific options from those concerned with the build target. Add single compilation unit tool and option (scu_build).
parent
f9564a9c81
commit
0476e9b749
86
SConstruct
86
SConstruct
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@ -5,60 +5,64 @@ import sys
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from methods import print_error
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from methods import print_error
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libname = "EXTENSION-NAME"
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if not (os.path.isdir("godot-cpp") and os.listdir("godot-cpp")):
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projectdir = "demo"
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print_error("""godot-cpp is not available within this folder, as Git submodules haven"t been initialized.
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localEnv = Environment(tools=["default"], PLATFORM="")
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customs = ["custom.py"]
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customs = [os.path.abspath(path) for path in customs]
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opts = Variables(customs, ARGUMENTS)
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opts.Update(localEnv)
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Help(opts.GenerateHelpText(localEnv))
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env = localEnv.Clone()
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submodule_initialized = False
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dir_name = 'godot-cpp'
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if os.path.isdir(dir_name):
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if os.listdir(dir_name):
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submodule_initialized = True
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if not submodule_initialized:
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print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized.
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Run the following command to download godot-cpp:
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Run the following command to download godot-cpp:
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git submodule update --init --recursive""")
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git submodule update --init --recursive""")
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sys.exit(1)
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sys.exit(1)
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env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
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env.Append(CPPPATH=["src/"])
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# ============================= General Lib Info =============================
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sources = Glob("src/*.cpp")
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if env["target"] in ["editor", "template_debug"]:
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libname = "EXTENSION-NAME"
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try:
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projectdir = "demo"
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doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
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sources.append(doc_data)
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except AttributeError:
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print("Not including class reference as we're targeting a pre-4.3 baseline.")
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file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"])
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gdextension_tool = Tool("gdextension")
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# ============================= Setup Options =============================
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# Load variables from custom.py, in case someone wants to store their own arguments.
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# See https://scons.org/doc/production/HTML/scons-user.html#app-tools // search custom.py
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customs = ["custom.py"]
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customs = [os.path.abspath(path) for path in customs]
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opts = Variables(customs, ARGUMENTS)
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gdextension_tool.options(opts)
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# Remove our custom options to avoid passing to godot-cpp; godot-cpp has its own check for unknown options.
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for opt in opts.options:
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ARGUMENTS.pop(opt.key, None)
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# ============================= Setup godot-cpp =============================
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godot_cpp_env = SConscript("godot-cpp/SConstruct", {"customs": customs})
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gdextension_env = godot_cpp_env.Clone()
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opts.Update(gdextension_env)
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Help(opts.GenerateHelpText(gdextension_env))
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# ============================= Setup Targets =============================
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sources = []
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targets = []
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gdextension_tool.generate(gdextension_env, godot_cpp_env, sources)
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file = "{}{}{}".format(libname, godot_cpp_env["suffix"], godot_cpp_env["SHLIBSUFFIX"])
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filepath = ""
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filepath = ""
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if env["platform"] == "macos" or env["platform"] == "ios":
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if godot_cpp_env["platform"] == "macos" or godot_cpp_env["platform"] == "ios":
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filepath = "{}.framework/".format(env["platform"])
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filepath = "{}.framework/".format(godot_cpp_env["platform"])
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file = "{}.{}.{}".format(libname, env["platform"], env["target"])
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file = "{}.{}.{}".format(libname, godot_cpp_env["platform"], godot_cpp_env["target"])
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libraryfile = "bin/{}/{}{}".format(env["platform"], filepath, file)
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libraryfile = "bin/{}/{}{}".format(godot_cpp_env["platform"], filepath, file)
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library = env.SharedLibrary(
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library = gdextension_env.SharedLibrary(
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libraryfile,
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libraryfile,
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source=sources,
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source=sources,
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)
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)
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targets.append(library)
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copy = env.InstallAs("{}/bin/{}/{}lib{}".format(projectdir, env["platform"], filepath, file), library)
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targets.append(gdextension_env.Install("{}/bin/{}/{}".format(projectdir, godot_cpp_env["platform"], filepath), library))
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default_args = [library, copy]
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Default(targets)
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Default(*default_args)
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@ -0,0 +1,40 @@
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import pathlib
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from SCons.Tool import Tool
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def exists(env):
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return True
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def options(opts):
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# Add custom options here
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# opts.Add(
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# "custom_option",
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# "Custom option help text",
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# "default_value"
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# )
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scu_tool = Tool("scu")
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scu_tool.options(opts)
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def generate(env, godot_cpp_env, sources):
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scu_tool = Tool("scu")
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# read custom options values
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# custom_option = env["custom_option"]
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env.Append(CPPPATH=["src/"])
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sources.extend([
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f for f in env.Glob("src/*.cpp") + env.Glob("src/**/*.cpp")
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# Generated files will be added selectively and maintained by tools.
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if not "/gen/" in str(f.path)
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])
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scu_tool.generate(env, sources)
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if godot_cpp_env["target"] in ["editor", "template_debug"]:
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try:
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doc_data = godot_cpp_env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=env.Glob("doc_classes/*.xml"))
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sources.append(doc_data)
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except AttributeError:
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print("Not including class reference as we're targeting a pre-4.3 baseline.")
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@ -0,0 +1,31 @@
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import pathlib
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from SCons.Variables import BoolVariable
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def exists(env):
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return True
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def options(opts):
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opts.Add(
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BoolVariable(
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"scu_build",
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"Use single compilation unit build.",
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False
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)
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)
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def generate(env, sources):
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if not env.get('scu', False):
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return
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scu_path = pathlib.Path('src/gen/scu.cpp')
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scu_path.parent.mkdir(exist_ok=True)
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scu_path.write_text(
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'\n'.join(
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f'#include "{pathlib.Path(source.path).relative_to("src")}"'
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for source in sources
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) + '\n'
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)
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sources[:] = [str(scu_path.absolute())]
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