69 lines
2.2 KiB
Python
69 lines
2.2 KiB
Python
#!/usr/bin/env python
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import os
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import sys
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from methods import print_error
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if not (os.path.isdir("godot-cpp") and os.listdir("godot-cpp")):
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print_error("""godot-cpp is not available within this folder, as Git submodules haven"t been initialized.
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Run the following command to download godot-cpp:
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git submodule update --init --recursive""")
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sys.exit(1)
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# ============================= General Lib Info =============================
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libname = "EXTENSION-NAME"
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projectdir = "demo"
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gdextension_tool = Tool("gdextension")
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# ============================= Setup Options =============================
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# Load variables from custom.py, in case someone wants to store their own arguments.
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# See https://scons.org/doc/production/HTML/scons-user.html#app-tools // search custom.py
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customs = ["custom.py"]
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customs = [os.path.abspath(path) for path in customs]
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opts = Variables(customs, ARGUMENTS)
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gdextension_tool.options(opts)
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# Remove our custom options to avoid passing to godot-cpp; godot-cpp has its own check for unknown options.
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for opt in opts.options:
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ARGUMENTS.pop(opt.key, None)
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# ============================= Setup godot-cpp =============================
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godot_cpp_env = SConscript("godot-cpp/SConstruct", {"customs": customs})
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gdextension_env = godot_cpp_env.Clone()
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opts.Update(gdextension_env)
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Help(opts.GenerateHelpText(gdextension_env))
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# ============================= Setup Targets =============================
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sources = []
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targets = []
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gdextension_tool.generate(gdextension_env, godot_cpp_env, sources)
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file = "{}{}{}".format(libname, godot_cpp_env["suffix"], godot_cpp_env["SHLIBSUFFIX"])
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filepath = ""
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if godot_cpp_env["platform"] == "macos" or godot_cpp_env["platform"] == "ios":
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filepath = "{}.framework/".format(godot_cpp_env["platform"])
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file = "{}.{}.{}".format(libname, godot_cpp_env["platform"], godot_cpp_env["target"])
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libraryfile = "bin/{}/{}{}".format(godot_cpp_env["platform"], filepath, file)
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library = gdextension_env.SharedLibrary(
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libraryfile,
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source=sources,
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)
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targets.append(library)
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targets.append(gdextension_env.Install("{}/bin/{}/{}".format(projectdir, godot_cpp_env["platform"], filepath), library))
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Default(targets)
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