godot-cpp-template/SConstruct

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#!/usr/bin/env python
import os
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libname = "EXTENSION-NAME"
projectdir = "demo"
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localEnv = Environment(tools=["default"], PLATFORM="")
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
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env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"])
if env["platform"] == "macos" or env["platform"] == "ios":
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platlibname = "{}.{}.{}".format(libname, env["platform"], env["target"])
file = "{}.framework/{}".format(env["platform"], platlibname, platlibname)
libraryfile = "bin/{}/{}".format(env["platform"], file)
library = env.SharedLibrary(
libraryfile,
source=sources,
)
copy = env.InstallAs("{}/bin/{}/lib{}".format(projectdir, env["platform"], file), library)
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default_args = [library, copy]
Default(*default_args)