#!/usr/bin/env python import os libname = "EXTENSION-NAME" projectdir = "demo" localEnv = Environment(tools=["default"], PLATFORM="") customs = ["custom.py"] customs = [os.path.abspath(path) for path in customs] opts = Variables(customs, ARGUMENTS) opts.Update(localEnv) Help(opts.GenerateHelpText(localEnv)) env = localEnv.Clone() env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs}) env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") if env["target"] in ["editor", "template_debug"]: try: doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml")) sources.append(doc_data) except AttributeError: print("Not including class reference as we're targeting a pre-4.3 baseline.") file = "{}{}{}".format(libname, env["suffix"], env["SHLIBSUFFIX"]) if env["platform"] == "macos" or env["platform"] == "ios": platlibname = "{}.{}.{}".format(libname, env["platform"], env["target"]) file = "{}.framework/{}".format(env["platform"], platlibname, platlibname) libraryfile = "bin/{}/{}".format(env["platform"], file) library = env.SharedLibrary( libraryfile, source=sources, ) copy = env.InstallAs("{}/bin/{}/lib{}".format(projectdir, env["platform"], file), library) default_args = [library, copy] Default(*default_args)