HeedThePath/gameplay_scene.tscn

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2024-12-05 14:46:39 +00:00
[gd_scene load_steps=11 format=3 uid="uid://dtd3ritjdbyky"]
[ext_resource type="Texture2D" uid="uid://ukq67yn33nne" path="res://Assets/Sand.jpg" id="1_0hrpx"]
[ext_resource type="Shader" path="res://pixel_art.gdshader" id="2_7pdjf"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tnn3g"]
sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
[sub_resource type="Sky" id="Sky_5ddm2"]
sky_material = SubResource("ProceduralSkyMaterial_tnn3g")
[sub_resource type="Environment" id="Environment_7s54x"]
background_mode = 2
sky = SubResource("Sky_5ddm2")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8pun"]
albedo_color = Color(0.338283, 0.272048, 0.194949, 1)
albedo_texture = ExtResource("1_0hrpx")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2o13v"]
[sub_resource type="PlaneMesh" id="PlaneMesh_q5paw"]
material = SubResource("ShaderMaterial_2o13v")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0f8b0"]
shader = ExtResource("2_7pdjf")
[sub_resource type="QuadMesh" id="QuadMesh_vasbl"]
size = Vector2(1280, 720)
center_offset = Vector3(640, 360, 0)
[node name="GameplayScene" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.990509, -0.137444, -6.00789e-09, 0, -4.37114e-08, 1, -0.137444, 0.990509, 4.32965e-08, 0, 0, 0)
light_energy = 0.75
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_7s54x")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0)
material_override = SubResource("StandardMaterial3D_u8pun")
mesh = SubResource("PlaneMesh_q5paw")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
texture_filter = 1
material = SubResource("ShaderMaterial_0f8b0")
mesh = SubResource("QuadMesh_vasbl")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0)