[gd_scene load_steps=11 format=3 uid="uid://dtd3ritjdbyky"] [ext_resource type="Texture2D" uid="uid://ukq67yn33nne" path="res://Assets/Sand.jpg" id="1_0hrpx"] [ext_resource type="Shader" path="res://pixel_art.gdshader" id="2_7pdjf"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_tnn3g"] sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1) ground_bottom_color = Color(0, 0, 0, 1) ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1) [sub_resource type="Sky" id="Sky_5ddm2"] sky_material = SubResource("ProceduralSkyMaterial_tnn3g") [sub_resource type="Environment" id="Environment_7s54x"] background_mode = 2 sky = SubResource("Sky_5ddm2") tonemap_mode = 2 glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8pun"] albedo_color = Color(0.338283, 0.272048, 0.194949, 1) albedo_texture = ExtResource("1_0hrpx") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2o13v"] [sub_resource type="PlaneMesh" id="PlaneMesh_q5paw"] material = SubResource("ShaderMaterial_2o13v") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0f8b0"] shader = ExtResource("2_7pdjf") [sub_resource type="QuadMesh" id="QuadMesh_vasbl"] size = Vector2(1280, 720) center_offset = Vector3(640, 360, 0) [node name="GameplayScene" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.990509, -0.137444, -6.00789e-09, 0, -4.37114e-08, 1, -0.137444, 0.990509, 4.32965e-08, 0, 0, 0) light_energy = 0.75 shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_7s54x") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0) material_override = SubResource("StandardMaterial3D_u8pun") mesh = SubResource("PlaneMesh_q5paw") [node name="MeshInstance2D" type="MeshInstance2D" parent="."] texture_filter = 1 material = SubResource("ShaderMaterial_0f8b0") mesh = SubResource("QuadMesh_vasbl") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.85, 0)