Oh yeah
parent
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POTION SELLER PUBLIC LICENSE
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Copyright (c) 2024 Johannes Hendrik Gerard van der Weide
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THIS SOFTWARE IS TOO STRONG FOR YOU, USER.
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YOU CAN'T HANDLE MY SOFTWARE.
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IT'S TOO STRONG FOR YOU.
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MY STRONGEST SOFTWARE WOULD KILL YOU, USER.
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YOU CAN'T HANDLE MY STRONGEST SOFTWARE.
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YOU'D BETTER GO TO A DEVELOPER WHO WRITES WEAKER SOFTWARE.
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YOU DON'T KNOW WHAT YOU ASK, USER.
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MY STRONGEST SOFTWARE WOULD KILL A SYSTEMS PROGRAMMER, LET ALONE A MAN.
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YOU NEED A DEVELOPER WHO WRITES WEAKER SOFTWARE, BECAUSE MY SOFTWARE IS TOO STRONG.
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YOU CAN'T HANDLE MY STRONGEST SOFTWARE.
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NO ONE CAN.
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I CAN'T GIVE YOU MY STRONGEST SOFTWARE, BECAUSE MY STRONGEST SOFTWARE IS ONLY FOR THE STRONGEST BEINGS, AND YOU ARE OF THE WEAKEST.
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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[configuration]
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entry_symbol = "gdext_rust_init"
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compatibility_minimum = 4.2
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reloadable = true
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[libraries]
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linux.debug.x86_64 = "res://../Plugin/target/debug/libhung.so"
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linux.release.x86_64 = "res://../Plugin/target/release/libhung.so"
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windows.debug.x86_64 = "res://../Plugin/target/debug/hung.dll"
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windows.release.x86_64 = "res://../Plugin/target/release/hung.dll"
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macos.debug = "res://../Plugin/target/debug/libhung.dylib"
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macos.release = "res://../Plugin/target/release/libhung.dylib"
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macos.debug.arm64 = "res://../Plugin/target/debug/libhung.dylib"
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macos.release.arm64 = "res://../Plugin/target/release/libhung.dylib"
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bueimai0aa4sn"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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[gd_scene format=3 uid="uid://b5l2qyv3qpk7k"]
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[node name="Prime" type="Prime"]
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@ -0,0 +1,15 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Game"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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Loading…
Reference in New Issue