diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..8355420 --- /dev/null +++ b/LICENSE @@ -0,0 +1,18 @@ +POTION SELLER PUBLIC LICENSE + +Copyright (c) 2024 Johannes Hendrik Gerard van der Weide + +THIS SOFTWARE IS TOO STRONG FOR YOU, USER. +YOU CAN'T HANDLE MY SOFTWARE. +IT'S TOO STRONG FOR YOU. +MY STRONGEST SOFTWARE WOULD KILL YOU, USER. +YOU CAN'T HANDLE MY STRONGEST SOFTWARE. +YOU'D BETTER GO TO A DEVELOPER WHO WRITES WEAKER SOFTWARE. +YOU DON'T KNOW WHAT YOU ASK, USER. +MY STRONGEST SOFTWARE WOULD KILL A SYSTEMS PROGRAMMER, LET ALONE A MAN. +YOU NEED A DEVELOPER WHO WRITES WEAKER SOFTWARE, BECAUSE MY SOFTWARE IS TOO STRONG. +YOU CAN'T HANDLE MY STRONGEST SOFTWARE. +NO ONE CAN. +I CAN'T GIVE YOU MY STRONGEST SOFTWARE, BECAUSE MY STRONGEST SOFTWARE IS ONLY FOR THE STRONGEST BEINGS, AND YOU ARE OF THE WEAKEST. + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. diff --git a/hung.gdextension b/hung.gdextension new file mode 100644 index 0000000..3b8366d --- /dev/null +++ b/hung.gdextension @@ -0,0 +1,15 @@ +[configuration] +entry_symbol = "gdext_rust_init" +compatibility_minimum = 4.2 +reloadable = true + +[libraries] +linux.debug.x86_64 = "res://../Plugin/target/debug/libhung.so" +linux.release.x86_64 = "res://../Plugin/target/release/libhung.so" +windows.debug.x86_64 = "res://../Plugin/target/debug/hung.dll" +windows.release.x86_64 = "res://../Plugin/target/release/hung.dll" +macos.debug = "res://../Plugin/target/debug/libhung.dylib" +macos.release = "res://../Plugin/target/release/libhung.dylib" +macos.debug.arm64 = "res://../Plugin/target/debug/libhung.dylib" +macos.release.arm64 = "res://../Plugin/target/release/libhung.dylib" + diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..b370ceb --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..9df0780 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bueimai0aa4sn" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/prime.tscn b/prime.tscn new file mode 100644 index 0000000..d7e9084 --- /dev/null +++ b/prime.tscn @@ -0,0 +1,3 @@ +[gd_scene format=3 uid="uid://b5l2qyv3qpk7k"] + +[node name="Prime" type="Prime"] diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..6175921 --- /dev/null +++ b/project.godot @@ -0,0 +1,15 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Game" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg"