Godot project and nix flake for building and developing
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@ -4,8 +4,6 @@
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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Binary file not shown.
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{
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"nodes": {
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"flake-utils": {
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"locked": {
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"lastModified": 1659877975,
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"narHash": "sha256-zllb8aq3YO3h8B/U0/J1WBgAL8EX5yWf5pMj3G0NAmc=",
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"owner": "numtide",
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"repo": "flake-utils",
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"rev": "c0e246b9b83f637f4681389ecabcb2681b4f3af0",
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"type": "github"
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},
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"original": {
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"owner": "numtide",
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"repo": "flake-utils",
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"type": "github"
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}
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},
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"nixgl": {
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"inputs": {
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"flake-utils": "flake-utils",
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"nixpkgs": "nixpkgs"
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},
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"locked": {
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"lastModified": 1713543440,
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"narHash": "sha256-lnzZQYG0+EXl/6NkGpyIz+FEOc/DSEG57AP1VsdeNrM=",
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"owner": "guibou",
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"repo": "nixGL",
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"rev": "310f8e49a149e4c9ea52f1adf70cdc768ec53f8a",
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"type": "github"
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},
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"original": {
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"owner": "guibou",
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"repo": "nixGL",
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"type": "github"
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}
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},
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"nixpkgs": {
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"locked": {
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"lastModified": 1660551188,
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"narHash": "sha256-a1LARMMYQ8DPx1BgoI/UN4bXe12hhZkCNqdxNi6uS0g=",
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"owner": "nixos",
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"repo": "nixpkgs",
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"rev": "441dc5d512153039f19ef198e662e4f3dbb9fd65",
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"type": "github"
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},
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"original": {
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"owner": "nixos",
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"repo": "nixpkgs",
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"type": "github"
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}
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},
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"nixpkgs_2": {
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"locked": {
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"lastModified": 1722813957,
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"narHash": "sha256-IAoYyYnED7P8zrBFMnmp7ydaJfwTnwcnqxUElC1I26Y=",
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"owner": "nixos",
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"repo": "nixpkgs",
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"rev": "cb9a96f23c491c081b38eab96d22fa958043c9fa",
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"type": "github"
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},
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"original": {
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"owner": "nixos",
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"ref": "nixos-unstable",
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"repo": "nixpkgs",
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"type": "github"
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}
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},
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"nixpkgs_3": {
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"locked": {
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"lastModified": 1718428119,
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"narHash": "sha256-WdWDpNaq6u1IPtxtYHHWpl5BmabtpmLnMAx0RdJ/vo8=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "e6cea36f83499eb4e9cd184c8a8e823296b50ad5",
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"type": "github"
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},
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"original": {
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"owner": "NixOS",
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"ref": "nixpkgs-unstable",
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"repo": "nixpkgs",
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"type": "github"
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}
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},
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"root": {
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"inputs": {
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"nixgl": "nixgl",
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"nixpkgs": "nixpkgs_2",
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"rust-overlay": "rust-overlay"
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}
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},
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"rust-overlay": {
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"inputs": {
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"nixpkgs": "nixpkgs_3"
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},
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"locked": {
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"lastModified": 1723083652,
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"narHash": "sha256-ait+SeO67n8b3lIaBWwuzVX6F1zyTJ0cY6cHWtvhTyc=",
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"owner": "oxalica",
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"repo": "rust-overlay",
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"rev": "69e0ad9289fc08ee5a313fb107f00e0f21e7cbb2",
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"type": "github"
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},
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"original": {
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"owner": "oxalica",
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"repo": "rust-overlay",
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"type": "github"
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}
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}
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},
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"root": "root",
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"version": 7
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}
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{
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description = "Flake for developing and building godot projects";
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# Flake inputs
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inputs = {
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nixpkgs.url = "github:nixos/nixpkgs/nixos-unstable";
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rust-overlay.url = "github:oxalica/rust-overlay"; # A helper for Rust + Nix
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nixgl.url = "github:guibou/nixGL"; # Allows you to run OpenGL and or Vulkan applications in a nix shell
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};
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# Flake outputs
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outputs = { self, nixpkgs, rust-overlay, nixgl, ... }:
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let
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# Overlays enable you to customize the Nixpkgs attribute set
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overlays = [
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nixgl.overlay
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# Makes a `rust-bin` attribute available in Nixpkgs
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(import rust-overlay)
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# Provides a `rustToolchain` attribute for Nixpkgs that we can use to
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# create a Rust environment
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(self: super: {
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rustToolchain = super.rust-bin.stable.latest.default;
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})
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];
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# Systems supported
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allSystems = [
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"x86_64-linux" # 64-bit Intel/AMD Linux
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"aarch64-linux" # 64-bit ARM Linux
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"x86_64-darwin" # 64-bit Intel macOS
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"aarch64-darwin" # 64-bit ARM macOS
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];
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# Helper to provide system-specific attributes
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forAllSystems = f: nixpkgs.lib.genAttrs allSystems (system: f {
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pkgs = import nixpkgs { inherit overlays system; };
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});
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in
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{
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# Development environment output
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devShells = forAllSystems ({ pkgs }: {
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default = import ./nix/shell.nix { inherit pkgs; };
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});
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# Builder
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packages = forAllSystems ({ pkgs }: {
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default = import ./nix/godot.nix { inherit pkgs; };
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rust = import ./nix/rust.nix { inherit pkgs; };
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});
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};
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}
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[preset.0]
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name="Linux/X11"
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platform="Linux/X11"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./Game.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 949 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cktpmnlpyck26"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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extends Sprite2D
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@export var speed = 400
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var velocity
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func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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func _process(delta):
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get_input()
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global_position += velocity * delta
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[gd_scene load_steps=3 format=3 uid="uid://bmctre2rgtl8e"]
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[ext_resource type="Texture2D" uid="uid://cktpmnlpyck26" path="res://icon.svg" id="1_4hgq7"]
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[ext_resource type="Script" path="res://movement.gd" id="2_cn868"]
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[node name="Prime" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_4hgq7")
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script = ExtResource("2_cn868")
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Game"
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run/main_scene="res://prime.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[input]
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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{ pkgs, ... }:
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let
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binName = "GodotNixBuild";
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dependencies = with pkgs; [
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godot_4
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];
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in
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pkgs.stdenv.mkDerivation {
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name = binName;
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src = ../.;
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buildInputs = dependencies;
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buildPhase = ''
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# this line removes a bug where value of $HOME is set to a non-writable /homeless-shelter dir
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export HOME=$TMPDIR
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mkdir -p $HOME/.local/share/godot/export_templates/4.2.2.stable
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cp ${pkgs.godot_4-export-templates}/linux_* $HOME/.local/share/godot/export_templates/4.2.2.stable/
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mkdir -p $out/bin
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godot4 --headless --export-release Linux/X11 game/project.godot $out/bin/${binName}
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runHook postBuild
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'';
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dontInstall = true;
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dontFixup = true;
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dontStrip = true;
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}
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{ pkgs ? import <nixpkgs> {} }:
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pkgs.mkShell {
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# The Nix packages provided in the environment
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packages = (with pkgs; [
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# Fluff
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cargo-mommy
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onefetch
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# Tools
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helix
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lazygit
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# Needed
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nixgl.nixVulkanIntel
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godot_4 # For now it recommended to install godot locally thought we might add NixGL in the future
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rustToolchain
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]) ++ pkgs.lib.optionals pkgs.stdenv.isDarwin (with pkgs; [ libiconv ]);
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shellHook = ''
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onefetch
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'';
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}
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