feat: created render context
parent
40be131fdc
commit
963f83b782
115
src/main.c
115
src/main.c
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@ -1,14 +1,10 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_log.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_vulkan.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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#include "list.h"
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#include "debug.h"
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#include "render_context.h"
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#define APPNAME "VulkanApp"
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const char* appName = APPNAME;
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@ -16,126 +12,33 @@ const VkApplicationInfo appInfo = {
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pApplicationName = APPNAME,
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.applicationVersion = VK_MAKE_VERSION(0, 0, 1),
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.pEngineName = "No Engine",
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.pEngineName = APPNAME" Engine",
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.engineVersion = VK_MAKE_VERSION(0, 0, 1),
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.apiVersion = VK_API_VERSION_1_0,
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.pNext = NULL
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};
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typedef struct VkContext {
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SDL_Window* window;
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VkInstance instance;
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VkPhysicalDevice device;
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uint32_t queueFamilyIndexes;
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uint32_t queueFamilyCount;
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} AppContext;
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void quit(AppContext* context) {
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vkDestroyInstance(context->instance, NULL);
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SDL_DestroyWindow(context->window);
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void Quit(RenderContext *context) {
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RenderContextDestroy(context);
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SDL_Quit();
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exit(0);
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}
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void loop(AppContext* context) {
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void Loop(RenderContext *context) {
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SDL_Event event;
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while(1) {
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SDL_PollEvent(&event);
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if(event.type == SDL_QUIT)
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quit(context);
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Quit(context);
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}
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}
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void get_extensions(AppContext* context, List* out) {
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unsigned extCount = 10;
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const char* vkExtensions[10];
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if(!SDL_Vulkan_GetInstanceExtensions(context->window, &extCount, vkExtensions)) {
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LOG_WARNING("Failed to fetch vulkan instance extensions '%s'", SDL_GetError());
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}
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LOG_INFO("Fetched %u vulkan extensions", extCount);
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for(unsigned i = 0; i < extCount; ++i)
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list_add(out, vkExtensions + i);
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}
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void create_instance(AppContext* context) {
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List extensions = list_from_type(char*);
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get_extensions(context, &extensions);
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VkInstanceCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pNext = NULL,
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.flags = 0,
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.pApplicationInfo = &appInfo,
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.enabledLayerCount = 0,
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.ppEnabledLayerNames = NULL,
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.enabledExtensionCount = extensions.len,
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.ppEnabledExtensionNames = extensions.data,
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};
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if(vkCreateInstance(&createInfo, NULL, &context->instance) != VK_SUCCESS) {
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abort();
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}
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list_empty(&extensions);
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}
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void create_window(AppContext* context) {
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context->window = SDL_CreateWindow(
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appName,
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SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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1920, 1080,
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SDL_WINDOW_VULKAN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_SHOWN
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);
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if(!context->window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
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abort();
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}
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}
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int gpu_usable(VkPhysicalDevice device) {
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VkPhysicalDeviceProperties devProps;
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vkGetPhysicalDeviceProperties(device, &devProps);
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VkPhysicalDeviceFeatures devFeats;
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vkGetPhysicalDeviceFeatures(device, &devFeats);
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return (devProps.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU || VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
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&& (devFeats.geometryShader);
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}
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void select_physical_device(AppContext* context) {
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uint32_t numDevices = 0;
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vkEnumeratePhysicalDevices(context->instance, &numDevices, NULL);
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ASSERT_RETURN(numDevices != 0,, "Could not find any vulkan graphics devices");
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List devices = list_from_type(numDevices);
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list_reserve(&devices, numDevices);
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devices.len = numDevices;
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vkEnumeratePhysicalDevices(context->instance, &numDevices, devices.data);
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list_foreach(VkPhysicalDevice*, device, &devices) {
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if(gpu_usable(*device)) {
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context->device = *device;
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break;
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}
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}
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list_empty(&devices);
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ASSERT_RETURN(context->device != VK_NULL_HANDLE,, "Could not find suitable graphics device");
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}
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void find_queue_families(AppContext* context) {
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}
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int main(int argc, char* argv[]) {
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if(SDL_Init(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
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LOG_ERROR("%s", SDL_GetError());
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abort();
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}
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AppContext context = {
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.window = NULL,
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.instance = VK_NULL_HANDLE,
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.device = VK_NULL_HANDLE,
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};
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create_window(&context);
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create_instance(&context);
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select_physical_device(&context);
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find_queue_families(&context);
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loop(&context);
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RenderContext *context = RenderContextCreate(&appInfo);
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Loop(context);
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return -1;
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}
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@ -0,0 +1,187 @@
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#include "render_context.h"
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#include <SDL2/SDL_vulkan.h>
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#include <SDL2/SDL_video.h>
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#include <vulkan/vulkan_core.h>
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#include "debug.h"
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#include "list.h"
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// get the list of supported vulkan protocol extensions
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static List RenderContextGetExtensions(const RenderContext *self) {
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// get the number of available extensions
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unsigned extCount = 0;
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SDL_Vulkan_GetInstanceExtensions(self->window, &extCount, 0);
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List extensions = list_from_type_with_len(char*, extCount);
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if(!SDL_Vulkan_GetInstanceExtensions(self->window, &extCount, extensions.data)) {
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LOG_WARNING("Failed to fetch vulkan instance extensions '%s'", SDL_GetError());
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}
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return extensions;
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}
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// returns 1 if the GPU reference by device is usable for this application
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// 0 otherwise
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static int GpuIsUsable(VkPhysicalDevice device) {
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// get properties and features
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VkPhysicalDeviceProperties properties;
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VkPhysicalDeviceFeatures features;
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vkGetPhysicalDeviceProperties(device, &properties);
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vkGetPhysicalDeviceFeatures(device, &features);
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// integrated or discrete works
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return (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU || properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
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// needs geometry shader support
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&& (features.geometryShader);
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}
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// initialize the SDL window for this application
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// initializes self->window
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static void RenderContextInitSdlWindow(RenderContext* self, const VkApplicationInfo *appinfo) {
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self->window = SDL_CreateWindow(appinfo->pApplicationName,
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SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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SDL_WINDOWPOS_CENTERED_DISPLAY(0),
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1920, 1080,
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SDL_WINDOW_VULKAN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_SHOWN);
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if(!self->window) {
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LOG_ERROR("Failed to create window: %s", SDL_GetError());
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}
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}
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// create a vulkan instance
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// initializes self->vulkanInstance
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static void RenderContextInitVulkanInstance(RenderContext *self, const VkApplicationInfo *appinfo) {
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List extensions = RenderContextGetExtensions(self);
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VkInstanceCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = appinfo,
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.enabledExtensionCount = extensions.len,
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.ppEnabledExtensionNames = extensions.data,
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};
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if(vkCreateInstance(&createInfo, NULL, &self->vulkanInstance) != VK_SUCCESS) {
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LOG_ERROR("Failed to initialize vulkan instance");
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}
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list_empty(&extensions);
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}
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// select a suitable physical vulkan device for rendering
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static void RenderContextSelectPhysicalDevice(RenderContext *self) {
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uint32_t deviceCount = 0; // number of devices available
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vkEnumeratePhysicalDevices(self->vulkanInstance, &deviceCount, NULL);
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ASSERT_RETURN(deviceCount != 0,, "Could not find any vulkan graphics device");
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// available devices
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List devices = list_with_len(sizeof(VkPhysicalDevice), deviceCount);
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vkEnumeratePhysicalDevices(self->vulkanInstance, &deviceCount, devices.data);
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// search through the available devices for one suitable to our usecase
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list_foreach(VkPhysicalDevice*, device, &devices) {
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if(GpuIsUsable(*device)) {
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self->physicalDevice = *device;
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break;
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}
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}
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list_empty(&devices);
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ASSERT_RETURN(self->physicalDevice != VK_NULL_HANDLE,, "Could not find a suitable graphics device");
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}
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static QueueFamilyIndexes RenderContextFindQueueFamilies(RenderContext *self) {
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uint32_t familyCount = 0;
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QueueFamilyIndexes out = {0};
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// fetch number of available queue families
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vkGetPhysicalDeviceQueueFamilyProperties(self->physicalDevice, &familyCount, NULL);
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// set graphics and present indexes to the number of queues
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out.graphicsQueue =
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out.presentQueue = familyCount;
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List queueFamilies = list_with_len(sizeof(VkQueueFamilyProperties), familyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(self->physicalDevice, &familyCount, queueFamilies.data);
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// check through all available queues to find ones that are relevant to this application
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for(uint32_t i = 0; i < queueFamilies.len; ++i) {
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VkQueueFamilyProperties *family = list_at(&queueFamilies, i);
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VkBool32 supportsSurface = VK_FALSE;
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vkGetPhysicalDeviceSurfaceSupportKHR(self->physicalDevice, i, self->windowSurface, &supportsSurface);
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// we need a present queue
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if(supportsSurface)
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out.presentQueue = i;
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// we need a graphics queue
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if((family->queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0)
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out.graphicsQueue = i;
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}
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// assert correctly fetched device queues
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ASSERT_RETURN(out.presentQueue != familyCount, out, "Could not find present queue");
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ASSERT_RETURN(out.graphicsQueue != familyCount, out, "Could not find graphics queue");
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// if assertions pass, that means we have out fully initialized
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out.init = 1;
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return out;
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}
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// creates a list of create info structs for creation of vulkan queues from QueueFamilyIndexes struct
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// return list may be shorter than indexes as identical queues are filtered
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// DOES NOT assign pQueuePriorities, the caller is responsible for initializing it.
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static List QueueCreateInfoListFrom(QueueFamilyIndexes indexes) {
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// return empty list if indexes is not initialized
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if(!indexes.init)
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return list_from_type(VkDeviceQueueCreateInfo);
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// filter duplicates from indexes
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List uniqueFamilies = list_from_type(uint32_t);
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for(size_t i = 0; i < QueueFamilyIndexes_Count; ++i) {
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if(!list_contains(&uniqueFamilies, indexes.as_array + i)) {
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list_add(&uniqueFamilies, indexes.as_array + i);
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}
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}
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// compose list of create infos without priories assigned
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List createInfo_ = list_from_type_with_len(VkDeviceQueueCreateInfo, uniqueFamilies.len);
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// for simplicities sake get the direct pointers to underlying arrays
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VkDeviceQueueCreateInfo* createInfo = createInfo_.data;
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uint32_t* families = uniqueFamilies.data;
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for(size_t i = 0; i < uniqueFamilies.len; ++i) {
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createInfo[i] = (VkDeviceQueueCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.queueFamilyIndex = families[0],
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.queueCount = 1,
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};
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}
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return createInfo_;
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}
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static void RenderContextCreateLogicalDevice(RenderContext *self) {
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// fetch relevant queue families
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QueueFamilyIndexes queueFamilies = RenderContextFindQueueFamilies(self);
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// convert queue families to queue creation infos
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List queueCreateInfo = QueueCreateInfoListFrom(queueFamilies);
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// assign priorities
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const float priorities = 1.f;
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list_foreach(VkDeviceQueueCreateInfo*, info, &queueCreateInfo)
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info->pQueuePriorities = &priorities;
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VkDeviceCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.pQueueCreateInfos = queueCreateInfo.data,
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.queueCreateInfoCount = queueCreateInfo.len,
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};
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VkPhysicalDeviceFeatures features = {0};
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if(vkCreateDevice(self->physicalDevice, &createInfo, NULL, &self->device) != VK_SUCCESS) {
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LOG_ERROR("Failed to create vulkan logical device");
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}
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list_empty(&queueCreateInfo);
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vkGetDeviceQueue(self->device, queueFamilies.graphicsQueue, 0, &self->graphicsQueue);
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vkGetDeviceQueue(self->device, queueFamilies.presentQueue, 0, &self->presentQueue);
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}
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static void RenderContextCreateSurface(RenderContext *self) {
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if(SDL_Vulkan_CreateSurface(self->window, self->vulkanInstance, &self->windowSurface) == SDL_FALSE) {
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LOG_ERROR("Failed to create vulkan surface");
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}
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}
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RenderContext *RenderContextCreate(const VkApplicationInfo *appinfo) {
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RenderContext* self = malloc(sizeof(RenderContext));
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memset(self, 0x0, sizeof(RenderContext));
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RenderContextInitSdlWindow(self, appinfo);
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RenderContextInitVulkanInstance(self, appinfo);
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RenderContextSelectPhysicalDevice(self);
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RenderContextCreateSurface(self);
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return self;
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}
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void RenderContextDestroy(RenderContext *self) {
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vkDestroySurfaceKHR(self->vulkanInstance, self->windowSurface, NULL);
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vkDestroyDevice(self->device, NULL);
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vkDestroyInstance(self->vulkanInstance, NULL);
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SDL_DestroyWindow(self->window);
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free(self);
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}
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@ -0,0 +1,38 @@
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#ifndef RENDER_CONTEXT_H
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#define RENDER_CONTEXT_H
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#include <SDL2/SDL_vulkan.h>
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#include <SDL2/SDL_video.h>
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#include <stdint.h>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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typedef struct RenderContext {
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SDL_Window *window;
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VkInstance vulkanInstance;
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VkPhysicalDevice physicalDevice;
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VkDevice device;
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VkSurfaceKHR windowSurface;
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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} RenderContext;
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// number of queue family indexes, used for QueueFamilyIndexes.as_array
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#define QueueFamilyIndexes_Count 2
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typedef struct QueueFamilyIndexes {
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// should be 0 if any of the queue indexes are not initialized/invalid
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unsigned init;
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union {
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struct {
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uint32_t graphicsQueue;
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uint32_t presentQueue;
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};
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uint32_t as_array[QueueFamilyIndexes_Count];
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};
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} QueueFamilyIndexes;
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RenderContext *RenderContextCreate(const VkApplicationInfo *appinfo);
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void RenderContextDestroy(RenderContext *self);
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#endif // !RENDER_CONTEXT_H
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