feat: finished up triangle
parent
3b4541477a
commit
672962c2d7
87
src/main.c
87
src/main.c
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@ -2,13 +2,14 @@
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#include <SDL2/SDL_vulkan.h>
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#include <stdlib.h>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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#include "debug.h"
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#include "render_context.h"
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#define APPNAME "VulkanApp"
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const char* appName = APPNAME;
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const VkApplicationInfo appInfo = {
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static const char *appName = APPNAME;
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static const VkApplicationInfo appInfo = {
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.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
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.pApplicationName = APPNAME,
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.applicationVersion = VK_MAKE_VERSION(0, 0, 1),
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@ -17,6 +18,79 @@ const VkApplicationInfo appInfo = {
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.apiVersion = VK_API_VERSION_1_0,
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};
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static void RecordCommandBuffer(RenderContext *context, VkCommandBuffer buffer, uint32_t imageIndex) {
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VkCommandBufferBeginInfo bufferBegin = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
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if(vkBeginCommandBuffer(context->commandBuffer, &bufferBegin) != VK_SUCCESS) {
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RETURN_ERROR(,"Failed to start command buffer");
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}
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VkClearValue clearColor = {.color={.float32 = {0.f, 0.f, 0.f, 1.0f}}};
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VkRenderPassBeginInfo passBegin = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = context->renderPass,
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.framebuffer = *list_at_as(VkFramebuffer, &context->swapchainBuffers, imageIndex),
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.renderArea = {
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.offset = {0,0},
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.extent = context->swapchainExtent
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},
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.clearValueCount = 1,
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.pClearValues = &clearColor,
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};
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vkCmdBeginRenderPass(context->commandBuffer, &passBegin, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(context->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->graphicsPipeline);
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VkViewport viewport = {
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.x = 0.f, .y = 0.f,
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.width = context->swapchainExtent.width,
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.height = context->swapchainExtent.height,
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.minDepth = 0.f,
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.maxDepth = 1.f,
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};
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vkCmdSetViewport(context->commandBuffer, 0, 1, &viewport);
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VkRect2D scissor = {
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.offset = {0,0},
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.extent = context->swapchainExtent
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};
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vkCmdSetScissor(context->commandBuffer, 0, 1, &scissor);
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vkCmdDraw(context->commandBuffer, 3, 1, 0, 0);
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vkCmdEndRenderPass(context->commandBuffer);
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if(vkEndCommandBuffer(context->commandBuffer) != VK_SUCCESS) {
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RETURN_ERROR(, "Failed to finish command recording");
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}
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}
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static void Draw(RenderContext *context) {
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vkWaitForFences(context->device, 1, &context->inFlight, VK_TRUE, UINT64_MAX);
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vkResetFences(context->device, 1, &context->inFlight);
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vkResetCommandBuffer(context->commandBuffer, 0);
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uint32_t imageIndex = 0;
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vkAcquireNextImageKHR(context->device, context->swapchain, UINT64_MAX, context->imageAvailable, VK_NULL_HANDLE, &imageIndex);
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RecordCommandBuffer(context, context->commandBuffer, imageIndex);
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VkSemaphore waits[] = { context->imageAvailable };
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VkPipelineStageFlags stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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VkSemaphore signals[] = { context->renderFinished };
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VkSubmitInfo submit = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = waits,
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.pWaitDstStageMask = stages,
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.commandBufferCount = 1,
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.pCommandBuffers = &context->commandBuffer,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = signals,
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};
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if(vkQueueSubmit(context->graphicsQueue, 1, &submit, context->inFlight) != VK_SUCCESS) {
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RETURN_ERROR(, "Failed to submit graphics queue to GPU");
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}
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VkPresentInfoKHR present = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = signals,
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.swapchainCount = 1,
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.pSwapchains = &context->swapchain,
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.pImageIndices = &imageIndex
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};
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vkQueuePresentKHR(context->graphicsQueue, &present);
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}
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void Quit(RenderContext *context) {
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RenderContextDestroy(context);
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@ -26,11 +100,12 @@ void Quit(RenderContext *context) {
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void Loop(RenderContext *context) {
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SDL_Event event;
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while(1) {
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do {
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SDL_PollEvent(&event);
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if(event.type == SDL_QUIT)
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Quit(context);
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}
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Draw(context);
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} while(event.type != SDL_QUIT);
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vkDeviceWaitIdle(context->device);
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Quit(context);
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}
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int main(int argc, char* argv[]) {
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@ -1,6 +1,7 @@
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#include "render_context.h"
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#include <SDL2/SDL_vulkan.h>
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#include <SDL2/SDL_video.h>
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#include <stdio.h>
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#include <vulkan/vulkan_core.h>
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#include "debug.h"
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#include "list.h"
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@ -15,6 +16,20 @@ static const List requiredVulkanExtensions = {
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.element_size = sizeof(char*)
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};
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static List LoadFileBytes(const char* filename) {
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FILE* file = fopen(filename, "rb");
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ASSERT_RETURN(file != NULL, (List){0}, "Failed to load file %s", filename);
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fseek(file, 0, SEEK_END);
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long len = ftell(file)+1;
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List buffer = list_with_len(sizeof(char), len-1);
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fseek(file, 0, SEEK_SET);
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fread(buffer.data, sizeof(char), len, file);
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ASSERT_RETURN(feof(file), buffer, "Did not read to end of file while loading data from %s", filename);
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ASSERT_RETURN(!ferror(file), buffer, "Encountered file error while loading data from %s", filename);
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fclose(file);
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return buffer;
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}
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// get the list of supported vulkan protocol extensions
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static List RenderContextGetExtensions(const RenderContext *self) {
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// get the number of available extensions
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@ -62,7 +77,7 @@ static VkExtent2D SelectSwapExtent(RenderContext *self, const VkSurfaceCapabilit
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return (VkExtent2D) {
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.width = CLAMP((uint32_t)width, capabilities->minImageExtent.width, capabilities->maxImageExtent.width),
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.height = CLAMP((uint32_t)height, capabilities->minImageExtent.height, capabilities->maxImageExtent.height)
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};;
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};
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}
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static int CheckExtensionSupport(VkPhysicalDevice device) {
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@ -132,7 +147,7 @@ static void RenderContextInitSdlWindow(RenderContext* self, const VkApplicationI
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1920, 1080,
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SDL_WINDOW_VULKAN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_SHOWN);
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if(!self->window) {
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LOG_ERROR("Failed to create window: %s", SDL_GetError());
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RETURN_ERROR(,"Failed to create window: %s", SDL_GetError());
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}
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}
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@ -140,14 +155,19 @@ static void RenderContextInitSdlWindow(RenderContext* self, const VkApplicationI
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// initializes self->vulkanInstance
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static void RenderContextInitVulkanInstance(RenderContext *self, const VkApplicationInfo *appinfo) {
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List extensions = RenderContextGetExtensions(self);
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const char* validationLayers[] = {
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"VK_LAYER_KHRONOS_validation"
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};
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VkInstanceCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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.pApplicationInfo = appinfo,
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.enabledExtensionCount = extensions.len,
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.ppEnabledExtensionNames = extensions.data,
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.enabledLayerCount = 1,
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.ppEnabledLayerNames = validationLayers
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};
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if(vkCreateInstance(&createInfo, NULL, &self->vulkanInstance) != VK_SUCCESS) {
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LOG_ERROR("Failed to initialize vulkan instance");
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RETURN_ERROR(,"Failed to initialize vulkan instance");
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}
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list_empty(&extensions);
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}
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@ -208,13 +228,16 @@ static QueueFamilyIndexes RenderContextFindQueueFamilies(RenderContext *self) {
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static List QueueCreateInfoListFrom(QueueFamilyIndexes indexes) {
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// return empty list if indexes is not initialized
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if(!indexes.init)
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return list_from_type(VkDeviceQueueCreateInfo);
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RETURN_ERROR(list_from_type(VkDeviceQueueCreateInfo), "Failed to init queue family indeces");
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// filter duplicates from indexes
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List uniqueFamilies = list_from_type(uint32_t);
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for(size_t i = 0; i < QueueFamilyIndexes_Count; ++i) {
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if(!list_contains(&uniqueFamilies, indexes.as_array + i)) {
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int isUnique = 1;
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list_foreach(uint32_t *, family, &uniqueFamilies)
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if((*family) == indexes.as_array[i])
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isUnique = 0;
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if(isUnique)
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list_add(&uniqueFamilies, indexes.as_array + i);
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}
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}
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// compose list of create infos without priories assigned
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List createInfo_ = list_from_type_with_len(VkDeviceQueueCreateInfo, uniqueFamilies.len);
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for(size_t i = 0; i < uniqueFamilies.len; ++i) {
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createInfo[i] = (VkDeviceQueueCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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.queueFamilyIndex = families[0],
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.queueFamilyIndex = families[i],
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.queueCount = 1,
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};
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}
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List extensions = list_copy(&requiredVulkanExtensions);
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VkDeviceCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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.queueCreateInfoCount = (uint32_t)queueCreateInfo.len,
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.pQueueCreateInfos = queueCreateInfo.data,
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.queueCreateInfoCount = queueCreateInfo.len,
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.enabledExtensionCount = (uint32_t)extensions.len,
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.ppEnabledExtensionNames = extensions.data
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};
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VkPhysicalDeviceFeatures features = {0};
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if(vkCreateDevice(self->physicalDevice, &createInfo, NULL, &self->device) != VK_SUCCESS) {
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LOG_ERROR("Failed to create vulkan logical device");
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RETURN_ERROR(,"Failed to create vulkan logical device");
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}
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list_empty(&extensions);
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list_empty(&queueCreateInfo);
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static void RenderContextCreateSurface(RenderContext *self) {
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if(SDL_Vulkan_CreateSurface(self->window, self->vulkanInstance, &self->windowSurface) == SDL_FALSE) {
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LOG_ERROR("Failed to create vulkan surface");
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RETURN_ERROR(,"Failed to create vulkan surface");
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}
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}
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}
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SwapChainSupportInfoClean(&support);
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if(vkCreateSwapchainKHR(self->device, &createInfo, NULL, &self->swapchain) != VK_SUCCESS) {
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LOG_ERROR("Failed to create vulkan swapchain");
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RETURN_ERROR(,"Failed to create vulkan swapchain");
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}
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vkGetSwapchainImagesKHR(self->device, self->swapchain, &chainLength, NULL);
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self->swapchainImages = list_with_len(sizeof(VkImage), chainLength);
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vkGetSwapchainImagesKHR(self->device, self->swapchain, &chainLength, self->swapchainImages.data);
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}
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static void RenderContextMakeImageViews(RenderContext *self) {
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self->swapchainViews = list_from_type(VkImageView);
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list_reserve(&self->swapchainViews, self->swapchainImages.len);
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VkImageViewCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.format = self->swapchainFormat,
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.components = {
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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},
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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VkImageView createdView;
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list_foreach(VkImage *,image, &self->swapchainImages) {
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createInfo.image = *image;
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if(vkCreateImageView(self->device, &createInfo, NULL, &createdView) != VK_SUCCESS)
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RETURN_ERROR(,"Failed to create view for swapchain image");
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else
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list_add(&self->swapchainViews, &createdView);
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}
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}
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static VkShaderModule RenderContextCreateShaderModule(RenderContext *self, const uint32_t* data, uint32_t size) {
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VkShaderModuleCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = size,
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.pCode = data,
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};
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VkShaderModule module;
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if(vkCreateShaderModule(self->device, &createInfo, NULL, &module) != VK_SUCCESS) {
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RETURN_ERROR(VK_NULL_HANDLE,"Failed to create shader module");
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}
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return module;
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}
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static VkShaderModule RenderContextShaderModuleFromFile(RenderContext *self, const char* file) {
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List data = LoadFileBytes(file);
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VkShaderModule mod = RenderContextCreateShaderModule(self, data.data, data.len);
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list_empty(&data);
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return mod;
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}
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static void RenderContextCreateRenderPass(RenderContext *self) {
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VkAttachmentDescription attach = {
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.format = self->swapchainFormat,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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};
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VkAttachmentReference attachReference = {
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.attachment = 0,
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.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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};
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VkSubpassDescription subpass = {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachReference,
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};
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VkSubpassDependency deps = {
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.srcSubpass = VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccessMask = 0,
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.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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};
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VkRenderPassCreateInfo createInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &attach,
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.subpassCount = 1,
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.pSubpasses = &subpass,
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.dependencyCount = 1,
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.pDependencies = &deps,
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};
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if(vkCreateRenderPass(self->device, &createInfo, NULL, &self->renderPass) != VK_SUCCESS) {
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RETURN_ERROR(,"Failed to create vulkan render pass");
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}
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}
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static void RenderContextCreateGraphicsPipeline(RenderContext *self) {
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self->fragmentShader = RenderContextShaderModuleFromFile(self, "shaders/frag.spv");
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self->vertexShader = RenderContextShaderModuleFromFile(self, "shaders/vert.spv");
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VkPipelineShaderStageCreateInfo stageCreateInfos[] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = self->vertexShader,
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.pName = "main"
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = self->fragmentShader,
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.pName = "main"
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}
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};
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VkPipelineVertexInputStateCreateInfo vertexInput = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 0,
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.vertexAttributeDescriptionCount = 0
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};
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VkPipelineInputAssemblyStateCreateInfo assembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_FALSE,
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};
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VkViewport viewport = {
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.x = 0.f, .y = 0.f,
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.width = (float)self->swapchainExtent.width,
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.height = (float)self->swapchainExtent.height,
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.minDepth = 0.f,
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.maxDepth = 1.f,
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};
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VkRect2D scissorRect = {
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.offset = {0,0},
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.extent = self->swapchainExtent,
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};
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VkDynamicState dynStates[] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = 2,
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.pDynamicStates = dynStates,
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};
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VkPipelineViewportStateCreateInfo viewportState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.pViewports = &viewport,
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.scissorCount = 1,
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.pScissors = &scissorRect,
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};
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VkPipelineRasterizationStateCreateInfo rasterizer = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_BACK_BIT,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.lineWidth = 1.0
|
||||
};
|
||||
VkPipelineMultisampleStateCreateInfo multisample = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
};
|
||||
VkPipelineColorBlendAttachmentState blendAttachment = {
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
// .blendEnable = VK_FALSE,
|
||||
.blendEnable = VK_TRUE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_DST_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
};
|
||||
VkPipelineColorBlendStateCreateInfo blendStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &blendAttachment,
|
||||
.blendConstants = { 0.f, 0.f, 0.f, 0.f },
|
||||
};
|
||||
VkPipelineLayoutCreateInfo layoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
};
|
||||
if(vkCreatePipelineLayout(self->device, &layoutCreateInfo, NULL, &self->pipelineLayout) != VK_SUCCESS) {
|
||||
RETURN_ERROR(,"Failed to create vulkan pipeline layout");
|
||||
}
|
||||
VkGraphicsPipelineCreateInfo createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.stageCount = 2,
|
||||
.pStages = stageCreateInfos,
|
||||
.pVertexInputState = &vertexInput,
|
||||
.pInputAssemblyState = &assembly,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizer,
|
||||
.pMultisampleState = &multisample,
|
||||
.pDepthStencilState = NULL,
|
||||
.pColorBlendState = &blendStateCreateInfo,
|
||||
.pDynamicState = &dynamicState,
|
||||
.layout = self->pipelineLayout,
|
||||
.renderPass = self->renderPass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = -1,
|
||||
};
|
||||
if(vkCreateGraphicsPipelines(self->device, VK_NULL_HANDLE, 1, &createInfo, NULL, &self->graphicsPipeline) != VK_SUCCESS) {
|
||||
RETURN_ERROR(,"Failed to create graphics pipeline");
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderContextCreateFramebuffers(RenderContext *self) {
|
||||
self->swapchainBuffers = list_with_len(sizeof(VkFramebuffer), self->swapchainViews.len);
|
||||
VkImageView* views = self->swapchainViews.data;
|
||||
for(size_t i = 0; i < self->swapchainViews.len; ++i) {
|
||||
VkFramebufferCreateInfo createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.renderPass = self->renderPass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = views + i,
|
||||
.width = self->swapchainExtent.width,
|
||||
.height = self->swapchainExtent.height,
|
||||
.layers = 1
|
||||
};
|
||||
if(vkCreateFramebuffer(self->device, &createInfo, NULL, list_at(&self->swapchainBuffers, i)) != VK_SUCCESS) {
|
||||
RETURN_ERROR(,"Failed to create frambuffer %zu", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderContextSetupCommands(RenderContext *self) {
|
||||
QueueFamilyIndexes indexes = RenderContextFindQueueFamilies(self);
|
||||
VkCommandPoolCreateInfo createInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.queueFamilyIndex = indexes.graphicsQueue,
|
||||
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
};
|
||||
if(vkCreateCommandPool(self->device, &createInfo, NULL, &self->commandPool) != VK_SUCCESS) {
|
||||
RETURN_ERROR(,"Failed to create command pool");
|
||||
}
|
||||
VkCommandBufferAllocateInfo allocInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.commandPool = self->commandPool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
if(vkAllocateCommandBuffers(self->device, &allocInfo, &self->commandBuffer) != VK_SUCCESS) {
|
||||
RETURN_ERROR(,"Failed to allocate command buffers");
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderContextCreateSyncObjects(RenderContext *self) {
|
||||
VkSemaphoreCreateInfo semaphoreInfo = { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
||||
VkFenceCreateInfo fenceInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
if(vkCreateSemaphore(self->device, &semaphoreInfo, NULL, &self->imageAvailable) != VK_SUCCESS
|
||||
|| vkCreateSemaphore(self->device, &semaphoreInfo, NULL, &self->renderFinished) != VK_SUCCESS
|
||||
|| vkCreateFence(self->device, &fenceInfo, NULL, &self->inFlight) != VK_SUCCESS) {
|
||||
RETURN_ERROR(, "Failed to create synchronisation objects");
|
||||
}
|
||||
}
|
||||
|
||||
RenderContext *RenderContextCreate(const VkApplicationInfo *appinfo) {
|
||||
LOG_INFO("Creating render context");
|
||||
LOG_INFO("Allocating render context");
|
||||
RenderContext* self = malloc(sizeof(RenderContext));
|
||||
memset(self, 0x0, sizeof(RenderContext));
|
||||
LOG_INFO("Initializing SDL window");
|
||||
|
@ -322,13 +607,39 @@ RenderContext *RenderContextCreate(const VkApplicationInfo *appinfo) {
|
|||
RenderContextSelectPhysicalDevice(self);
|
||||
LOG_INFO("Creating logical device");
|
||||
RenderContextCreateLogicalDevice(self);
|
||||
LOG_INFO("Set up swapchain");
|
||||
LOG_INFO("Creating swapchain");
|
||||
RenderContextCreateSwapchain(self);
|
||||
LOG_INFO("Creating image views");
|
||||
RenderContextMakeImageViews(self);
|
||||
LOG_INFO("Creating render pass");
|
||||
RenderContextCreateRenderPass(self);
|
||||
LOG_INFO("Creating graphics pipeline");
|
||||
RenderContextCreateGraphicsPipeline(self);
|
||||
LOG_INFO("Creating framebuffers");
|
||||
RenderContextCreateFramebuffers(self);
|
||||
LOG_INFO("Creating command pool");
|
||||
RenderContextSetupCommands(self);
|
||||
LOG_INFO("Creating synchronisation objects");
|
||||
RenderContextCreateSyncObjects(self);
|
||||
LOG_INFO("Finished setting up vulkan render context");
|
||||
return self;
|
||||
}
|
||||
|
||||
void RenderContextDestroy(RenderContext *self) {
|
||||
vkDestroyFence(self->device, self->inFlight, NULL);
|
||||
vkDestroySemaphore(self->device, self->imageAvailable, NULL);
|
||||
vkDestroySemaphore(self->device, self->renderFinished, NULL);
|
||||
vkFreeCommandBuffers(self->device, self->commandPool, 1, &self->commandBuffer);
|
||||
vkDestroyCommandPool(self->device, self->commandPool, NULL);
|
||||
list_foreach(VkFramebuffer *,buffer, &self->swapchainBuffers)
|
||||
vkDestroyFramebuffer(self->device, *buffer, NULL);
|
||||
vkDestroyPipeline(self->device, self->graphicsPipeline, NULL);
|
||||
vkDestroyPipelineLayout(self->device, self->pipelineLayout, NULL);
|
||||
vkDestroyRenderPass(self->device, self->renderPass, NULL);
|
||||
vkDestroyShaderModule(self->device, self->vertexShader, NULL);
|
||||
vkDestroyShaderModule(self->device, self->fragmentShader, NULL);
|
||||
list_foreach(VkImageView *,view, &self->swapchainViews)
|
||||
vkDestroyImageView(self->device, *view, NULL);
|
||||
vkDestroySwapchainKHR(self->device, self->swapchain, NULL);
|
||||
vkDestroySurfaceKHR(self->vulkanInstance, self->windowSurface, NULL);
|
||||
vkDestroyDevice(self->device, NULL);
|
||||
|
|
|
@ -17,11 +17,27 @@ typedef struct RenderContext {
|
|||
VkSurfaceKHR windowSurface;
|
||||
VkSwapchainKHR swapchain;
|
||||
List swapchainImages; // <VkImage>
|
||||
List swapchainViews; // <VkImageView>
|
||||
List swapchainBuffers; // <VkFramebuffer>
|
||||
VkFormat swapchainFormat;
|
||||
VkExtent2D swapchainExtent;
|
||||
|
||||
VkShaderModule fragmentShader;
|
||||
VkShaderModule vertexShader;
|
||||
|
||||
VkRenderPass renderPass;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline graphicsPipeline;
|
||||
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
|
||||
VkQueue graphicsQueue;
|
||||
VkQueue presentQueue;
|
||||
|
||||
VkSemaphore imageAvailable;
|
||||
VkSemaphore renderFinished;
|
||||
VkFence inFlight;
|
||||
} RenderContext;
|
||||
|
||||
// number of queue family indexes, used for QueueFamilyIndexes.as_array
|
||||
|
|
Loading…
Reference in New Issue