feat: added shaders

main
Sara 2024-01-28 15:46:08 +01:00
parent 91ed8c6e9b
commit 34775c1edf
4 changed files with 29 additions and 0 deletions

BIN
shaders/frag.spv Normal file

Binary file not shown.

9
shaders/shader.frag Normal file
View File

@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}

20
shaders/shader.vert Normal file
View File

@ -0,0 +1,20 @@
#version 450
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}

BIN
shaders/vert.spv Normal file

Binary file not shown.