trenches/godot/models/materials/Material.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dibu06h02xpdh"]
[ext_resource type="Texture2D" uid="uid://b2y2j72db80od" path="res://models/character_rifle.png" id="1_iex1v"]
[resource]
resource_name = "Material"
cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_iex1v")
metallic = 0.293814