trenches/godot/objects/enemy.tscn

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[gd_scene load_steps=3 format=3 uid="uid://0fykl1mw3c12"]
[ext_resource type="PackedScene" uid="uid://bnr6lab7heo8e" path="res://objects/character_model_base.tscn" id="1_i7aop"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3tduq"]
radius = 0.370388
height = 2.38725
[node name="Enemy" type="Enemy"]
collision_layer = 3
collision_mask = 3
[node name="CharacterModel" parent="." instance=ExtResource("1_i7aop")]
unique_name_in_owner = true
[node name="mesh_helmet_a" parent="CharacterModel/skeleton_character/Skeleton3D" index="1"]
visible = false
[node name="BoneAttachment3D" parent="CharacterModel/skeleton_character/Skeleton3D" index="3"]
transform = Transform3D(-0.999748, -0.00611106, 0.0216074, 0.0216358, -0.00461901, 0.999755, -0.00600976, 0.999971, 0.00475004, -0.156654, 1.50959, 0.292832)
[node name="AnimationTree" parent="CharacterModel" index="2"]
aim_weapon = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19104, 0)
shape = SubResource("CapsuleShape3D_3tduq")
[editable path="CharacterModel"]