trenches/godot/models/props/materials/Mud.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://fa87jbiwsplk"]
[ext_resource type="Texture2D" uid="uid://cljwwvp3ce1nw" path="res://models/props/dirt_ramp_dirt.png" id="1_pip26"]
[ext_resource type="Texture2D" uid="uid://0mmyo8pgoi2b" path="res://models/props/dirt_ramp_dirt_normal.png" id="2_dhnqk"]
[resource]
resource_name = "Mud"
specular_mode = 1
albedo_texture = ExtResource("1_pip26")
metallic_specular = 0.22
roughness = 0.75
normal_enabled = true
normal_texture = ExtResource("2_dhnqk")
rim_tint = 1.0