trenches/godot/objects/player.tscn

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[gd_scene load_steps=17 format=3 uid="uid://1kr3qqan3trk"]
[ext_resource type="PackedScene" uid="uid://vub54xgk5n0h" path="res://models/character.glb" id="1_mi4co"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dqnnp"]
animation = &"RESET"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7ceai"]
animation = &"RESET"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0j2x4"]
animation = &"Walk_forward"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_r3eap"]
animation = &"Walk_forward"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vquhy"]
animation = &"Walk_forward"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_47722"]
animation = &"Walk_forward"
[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_kg3k3"]
blend_point_0/node = SubResource("AnimationNodeAnimation_0j2x4")
blend_point_0/pos = Vector2(0, 1)
blend_point_1/node = SubResource("AnimationNodeAnimation_r3eap")
blend_point_1/pos = Vector2(-1, 0)
blend_point_2/node = SubResource("AnimationNodeAnimation_vquhy")
blend_point_2/pos = Vector2(1, 0)
blend_point_3/node = SubResource("AnimationNodeAnimation_47722")
blend_point_3/pos = Vector2(0, -1)
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_rb1jd"]
filter_enabled = true
filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_2mbyh"]
graph_offset = Vector2(-705, 40)
nodes/Base/node = SubResource("AnimationNodeAnimation_7ceai")
nodes/Base/position = Vector2(-120, 120)
nodes/Move/node = SubResource("AnimationNodeBlendSpace2D_kg3k3")
nodes/Move/position = Vector2(-140, 280)
nodes/Override/node = SubResource("AnimationNodeBlend2_rb1jd")
nodes/Override/position = Vector2(100, 120)
node_connections = [&"Override", 0, &"Base", &"Override", 1, &"Move", &"output", 0, &"Override"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3mk5o"]
xfade_time = 0.2
advance_mode = 2
advance_expression = "!input_directions.is_zero_approx()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mf4y3"]
xfade_time = 0.2
advance_mode = 2
advance_expression = "input_directions.is_zero_approx()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_trxba"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7smdg"]
states/Default/node = SubResource("AnimationNodeAnimation_dqnnp")
states/Default/position = Vector2(338, 100)
states/Start/position = Vector2(204, 100)
states/Walk/node = SubResource("AnimationNodeBlendTree_2mbyh")
states/Walk/position = Vector2(338, 197.5)
transitions = ["Default", "Walk", SubResource("AnimationNodeStateMachineTransition_3mk5o"), "Walk", "Default", SubResource("AnimationNodeStateMachineTransition_mf4y3"), "Start", "Default", SubResource("AnimationNodeStateMachineTransition_trxba")]
graph_offset = Vector2(-307, -30.5)
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hiswf"]
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(20, 140)
node_connections = [&"output", 0, &"Actions"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ewsvd"]
radius = 0.370388
[node name="Player" type="Player"]
floor_constant_speed = true
[node name="PlayerInput" type="PlayerInput" parent="."]
unique_name_in_owner = true
[node name="CharacterModel" parent="." instance=ExtResource("1_mi4co")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0337329, 0)
[node name="Skeleton3D" parent="CharacterModel/Character" index="0"]
bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
bones/1/rotation = Quaternion(-0.0189873, -6.3066e-09, -1.08731e-09, 0.99982)
bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
bones/4/rotation = Quaternion(0.0100466, 3.28411e-09, 6.2804e-10, 0.99995)
bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
bones/10/scale = Vector3(1, 1, 1)
bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216153, 0.999215)
bones/11/scale = Vector3(1, 1, 1)
bones/12/rotation = Quaternion(0.00872479, 0.00565773, 0.00131029, 0.999945)
bones/12/scale = Vector3(1, 1, 1)
bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
bones/13/scale = Vector3(1, 1, 1)
bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
bones/15/scale = Vector3(1, 1, 1)
bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
bones/16/scale = Vector3(1, 1, 1)
bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
bones/19/scale = Vector3(1, 1, 1)
bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
bones/21/scale = Vector3(1, 1, 1)
bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
bones/22/scale = Vector3(1, 1, 1)
bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
bones/25/scale = Vector3(1, 1, 1)
bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
bones/27/scale = Vector3(1, 1, 1)
bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
bones/29/rotation = Quaternion(-0.0486369, 0.0590467, -0.0759536, 0.994173)
bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215)
bones/30/scale = Vector3(1, 1, 1)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
bones/33/scale = Vector3(1, 1, 1)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
bones/34/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
bones/36/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(-0.0107008, 0.00769689, 0.00365465, 0.999906)
bones/37/scale = Vector3(1, 1, 1)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134584, 0.999855)
bones/40/scale = Vector3(1, 1, 1)
bones/41/rotation = Quaternion(-0.0497163, 0.0839878, -0.166226, 0.981246)
bones/42/rotation = Quaternion(-0.0310476, 0.0162325, 0.00151597, 0.999385)
bones/43/rotation = Quaternion(-0.00109126, -0.0104143, 0.0283538, 0.999543)
bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
bones/45/rotation = Quaternion(-0.82326, 3.22824e-09, -1.0876e-07, 0.567665)
bones/46/rotation = Quaternion(-0.00112372, -6.19338e-08, -7.24686e-11, 0.999999)
bones/47/rotation = Quaternion(0.706312, -2.22455e-08, 6.70979e-08, 0.707901)
bones/47/scale = Vector3(1, 1, 1)
bones/48/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
bones/48/scale = Vector3(1, 1, 1)
bones/49/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
bones/49/scale = Vector3(1, 1, 1)
bones/50/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
bones/50/scale = Vector3(1, 1, 1)
bones/51/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
bones/51/scale = Vector3(1, 1, 1)
bones/52/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
bones/53/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.015225)
bones/53/scale = Vector3(1, 1, 1)
bones/54/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
bones/54/scale = Vector3(1, 1, 1)
bones/55/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
bones/55/scale = Vector3(1, 1, 1)
bones/56/rotation = Quaternion(-0.707107, 8.33981e-07, 8.33981e-07, 0.707107)
bones/57/rotation = Quaternion(-0.707107, -8.33981e-07, -8.33981e-07, 0.707107)
bones/58/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
bones/59/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
[node name="AnimationTree" type="AnimationTree" parent="CharacterModel"]
unique_name_in_owner = true
root_node = NodePath("%AnimationTree/..")
root_motion_track = NodePath("Character/Skeleton3D:root")
tree_root = SubResource("AnimationNodeBlendTree_hiswf")
advance_expression_base_node = NodePath("../..")
anim_player = NodePath("../AnimationPlayer")
parameters/Actions/Walk/Move/blend_position = Vector2(0.000621557, -0.00896859)
parameters/Actions/Walk/Override/blend_amount = 1.0
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-1, -6.25964e-09, -8.71984e-08, -5.22128e-09, 0.999929, -0.0119029, 8.72667e-08, -0.0119029, -0.999929, -0.409573, 1.61765, -0.822631)
fov = 57.0005
far = 100.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_ewsvd")
[editable path="CharacterModel"]