trenches/godot/lighting/foggy_morning.tres

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://c1vy5rxxddw78"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_c8r8t"]
sky_top_color = Color(0.409629, 0.541103, 0.724026, 1)
sky_horizon_color = Color(0.622766, 0.681378, 0.717237, 1)
sky_curve = 0.26573
ground_bottom_color = Color(0.289552, 0.273114, 0.264743, 1)
ground_horizon_color = Color(0.167356, 0.099874, 0.0462569, 1)
[sub_resource type="Sky" id="Sky_v6osu"]
sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
[resource]
background_mode = 2
sky = SubResource("Sky_v6osu")
ambient_light_sky_contribution = 0.67
ambient_light_energy = 0.5
reflected_light_source = 2
fog_mode = 1
fog_density = 0.835
volumetric_fog_density = 0.1044
volumetric_fog_albedo = Color(0.75118, 0.640533, 0.588017, 1)