.. |
utils@3b9be954b1
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chore: updated utils
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2024-11-27 16:34:05 +01:00 |
artillery_target.cpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
artillery_target.hpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
camera_effect_source.cpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
camera_effect_source.hpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
camera_effects.cpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
camera_effects.hpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
damageable_entity.cpp
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feat: started work on damage and combat
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2024-12-04 20:56:15 +01:00 |
damageable_entity.hpp
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feat: started work on damage and combat
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2024-12-04 20:56:15 +01:00 |
enemy.cpp
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feat: enemy now disables all processing on death
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2024-12-11 22:41:29 +01:00 |
enemy.hpp
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feat: lowered enemy turn speed
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2024-12-11 22:41:36 +01:00 |
health.hpp
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feat: started work on damage and combat
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2024-12-04 20:56:15 +01:00 |
hitscan_muzzle.cpp
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feat: implemented combat basics
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2024-12-06 17:12:06 +01:00 |
hitscan_muzzle.hpp
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feat: implemented combat basics
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2024-12-06 17:12:06 +01:00 |
player.cpp
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feat: added hurt state for player
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2024-12-10 20:05:13 +01:00 |
player.hpp
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feat: implemented combat basics
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2024-12-06 17:12:06 +01:00 |
player_anim_tree.cpp
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feat: added hurt state for player
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2024-12-10 20:05:13 +01:00 |
player_anim_tree.hpp
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feat: added hurt state for player
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2024-12-10 20:05:13 +01:00 |
register_types.cpp
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feat: start of firing enemies
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2024-12-09 23:55:11 +01:00 |
register_types.h
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Created game template
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2024-03-07 20:41:08 +01:00 |