trenches/godot/models/materials/Primary.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://c2ic02ndhqkod"]
[ext_resource type="Texture2D" uid="uid://x14a0xbv4vwt" path="res://models/character_british_uniform.png" id="1_k4ift"]
[ext_resource type="Texture2D" uid="uid://b26dioascygf5" path="res://models/character_british_uniform_normal.png" id="2_efm68"]
[resource]
resource_name = "Primary"
transparency = 4
cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_k4ift")
normal_enabled = true
normal_texture = ExtResource("2_efm68")
distance_fade_mode = 2
distance_fade_min_distance = 0.2
distance_fade_max_distance = 0.3