trenches/godot/models/materials/Gunshot.tres

17 lines
470 B
Plaintext

[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://38dxpo5acw13"]
[ext_resource type="Texture2D" uid="uid://cr6iscmse3pja" path="res://models/character_muzzleflash.png" id="1_2oiaa"]
[resource]
resource_name = "Gunshot"
transparency = 3
alpha_hash_scale = 1.0
alpha_antialiasing_mode = 1
alpha_antialiasing_edge = 0.3
cull_mode = 2
shading_mode = 0
diffuse_mode = 3
specular_mode = 1
albedo_texture = ExtResource("1_2oiaa")
texture_repeat = false