trenches/godot/models/props/materials/Planks.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://brsn1svvuegjo"]
[ext_resource type="Texture2D" uid="uid://1jreew0ibpxu" path="res://models/props/trenchwall_2m_rotten_planks.jpg" id="1_3si8l"]
[resource]
resource_name = "Planks"
specular_mode = 1
albedo_texture = ExtResource("1_3si8l")
metallic = 0.367876
roughness = 0.873057