trenches/godot/models/props/materials/Mud.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://fa87jbiwsplk"]
[ext_resource type="Texture2D" uid="uid://dkds3kukh7055" path="res://models/props/dirtpile_wall_soil.jpg" id="1_ike1o"]
[resource]
resource_name = "Mud"
specular_mode = 1
albedo_texture = ExtResource("1_ike1o")
metallic = 0.497409