trenches/godot/particles/explosion.tscn

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[gd_scene load_steps=8 format=3 uid="uid://be2yogspyg40p"]
[ext_resource type="Material" uid="uid://cnpi4nqbif0st" path="res://particles/materials/dirt_splatters.tres" id="1_70hen"]
[sub_resource type="Curve" id="Curve_f77sp"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.4158, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jj8d7"]
curve = SubResource("Curve_f77sp")
[sub_resource type="Curve" id="Curve_58b4i"]
max_value = 3.0
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0803571, 0.990632), 0.0, 0.0, 0, 0, Vector2(1, 2.70316), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_62j87"]
curve = SubResource("Curve_58b4i")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2cudr"]
particle_flag_align_y = true
particle_flag_rotate_y = true
angle_min = 1.07288e-05
angle_max = 720.0
direction = Vector3(0, 0, 1)
spread = 2.905
initial_velocity_min = 1.5
initial_velocity_max = 10.0
scale_max = 1.5
scale_curve = SubResource("CurveTexture_62j87")
scale_over_velocity_min = 1.0
scale_over_velocity_max = 5.0
alpha_curve = SubResource("CurveTexture_jj8d7")
[sub_resource type="QuadMesh" id="QuadMesh_ccn0f"]
material = ExtResource("1_70hen")
size = Vector2(1.5, 1.5)
[node name="ExplosionParticles" type="GPUParticles3D"]
transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
emitting = false
amount = 20
lifetime = 1.5
one_shot = true
explosiveness = 0.99
fixed_fps = 60
visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
draw_order = 3
process_material = SubResource("ParticleProcessMaterial_2cudr")
draw_pass_1 = SubResource("QuadMesh_ccn0f")