trenches/godot/models/props/materials/Mud.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://fa87jbiwsplk"]
[ext_resource type="Texture2D" uid="uid://2khh074pibhb" path="res://models/props/dirtpile_large_dirt.png" id="1_1d2ym"]
[ext_resource type="Texture2D" uid="uid://kplwqn5m4twx" path="res://models/props/dirtpile_large_dirt_normal.png" id="2_4oxut"]
[resource]
resource_name = "Mud"
specular_mode = 1
albedo_texture = ExtResource("1_1d2ym")
metallic_specular = 0.22
roughness = 0.75
normal_enabled = true
normal_texture = ExtResource("2_4oxut")
rim_tint = 1.0