trenches/godot/particles/materials/sparks_material.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cjos8bwux43wt"]
[ext_resource type="Texture2D" uid="uid://di4nfeqj3b1ra" path="res://particles/textures/spark.png" id="1_53a2u"]
[resource]
transparency = 1
shading_mode = 0
specular_mode = 1
disable_fog = true
albedo_texture = ExtResource("1_53a2u")
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
distance_fade_mode = 2
distance_fade_min_distance = 40.0