trenches/godot/objects/lantern.tscn

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[gd_scene load_steps=2 format=3 uid="uid://csvq8g0eu10lq"]
[ext_resource type="PackedScene" uid="uid://c65ouc87r03u0" path="res://models/props/lantern.glb" id="1_kwv5i"]
[node name="lantern2" instance=ExtResource("1_kwv5i")]
[node name="OmniLight3D" type="OmniLight3D" parent="." index="1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.175431, 0)
light_color = Color(1, 0.844943, 0.690719, 1)
light_size = 0.2
light_specular = 0.05
shadow_enabled = true