trenches/godot/particles/materials/dirt_splatters.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cnpi4nqbif0st"]
[ext_resource type="Texture2D" uid="uid://evisqjqwkms5" path="res://particles/textures/dirt_splatters.png" id="1_3l7wc"]
[resource]
transparency = 1
vertex_color_use_as_albedo = true
albedo_color = Color(1, 1, 1, 0.501961)
albedo_texture = ExtResource("1_3l7wc")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false