trenches/godot/lighting/clear_morning.tres

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://dw5utevw73wsy"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_di73m"]
sky_top_color = Color(0.126011, 0.14614, 0.174144, 1)
sky_horizon_color = Color(0.161855, 0.185047, 0.221665, 1)
sky_curve = 0.160766
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.167356, 0.099874, 0.0462569, 1)
[sub_resource type="Sky" id="Sky_ewa4o"]
sky_material = SubResource("ProceduralSkyMaterial_di73m")
[resource]
background_mode = 2
sky = SubResource("Sky_ewa4o")
ambient_light_source = 3
reflected_light_source = 2
fog_light_color = Color(0.180933, 0.107468, 0.071428, 1)
fog_sun_scatter = 0.2
fog_density = 0.0395
fog_sky_affect = 0.94
volumetric_fog_density = 0.1393
volumetric_fog_albedo = Color(0.75118, 0.640533, 0.588017, 1)