trenches/godot/models/materials/Material.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dibu06h02xpdh"]
[ext_resource type="Texture2D" uid="uid://bfbggseqfivqg" path="res://models/character_lee_enfield.jpg" id="1_8jtmf"]
[resource]
resource_name = "Material"
cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_8jtmf")
metallic = 0.293814
roughness = 0.64433