trenches/godot/lighting/foggy_morning.tres

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://c1vy5rxxddw78"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_c8r8t"]
sky_top_color = Color(0.0957285, 0.117165, 0.14699, 1)
sky_horizon_color = Color(0.221665, 0.13846, 0.0831346, 1)
sky_curve = 0.160766
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.167356, 0.099874, 0.0462569, 1)
[sub_resource type="Sky" id="Sky_v6osu"]
sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
[resource]
background_mode = 2
sky = SubResource("Sky_v6osu")
ambient_light_source = 3
reflected_light_source = 2
ssil_enabled = true
fog_light_color = Color(0.180933, 0.137326, 0.120214, 1)
fog_density = 0.1718
volumetric_fog_enabled = true
volumetric_fog_density = 0.1044
volumetric_fog_albedo = Color(0.75118, 0.640533, 0.588017, 1)