[gd_scene load_steps=8 format=3 uid="uid://be2yogspyg40p"] [ext_resource type="Material" uid="uid://cnpi4nqbif0st" path="res://particles/materials/dirt_splatters.tres" id="1_70hen"] [sub_resource type="Curve" id="Curve_f77sp"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.4158, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_jj8d7"] curve = SubResource("Curve_f77sp") [sub_resource type="Curve" id="Curve_58b4i"] max_value = 3.0 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0803571, 0.990632), 0.0, 0.0, 0, 0, Vector2(1, 2.70316), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_62j87"] curve = SubResource("Curve_58b4i") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2cudr"] particle_flag_align_y = true particle_flag_rotate_y = true angle_min = 1.07288e-05 angle_max = 720.0 direction = Vector3(0, 0, 1) spread = 2.905 initial_velocity_min = 1.5 initial_velocity_max = 10.0 scale_max = 1.5 scale_curve = SubResource("CurveTexture_62j87") scale_over_velocity_min = 1.0 scale_over_velocity_max = 5.0 alpha_curve = SubResource("CurveTexture_jj8d7") [sub_resource type="QuadMesh" id="QuadMesh_ccn0f"] material = ExtResource("1_70hen") size = Vector2(1.5, 1.5) [node name="ExplosionParticles" type="GPUParticles3D"] transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0) emitting = false amount = 20 lifetime = 1.5 one_shot = true explosiveness = 0.99 fixed_fps = 60 visibility_aabb = AABB(-3, -3, -1, 6, 6, 10) draw_order = 3 process_material = SubResource("ParticleProcessMaterial_2cudr") draw_pass_1 = SubResource("QuadMesh_ccn0f")