feat: character texture albedo
parent
ddbd4d25dc
commit
ff0199a342
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@ -193,7 +193,7 @@ states/Start/position = Vector2(383.995, 14.954)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(477.995, 226.767)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
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graph_offset = Vector2(162.422, 4.345)
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graph_offset = Vector2(-60.578, -14.155)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
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animation = &"Fall_die"
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@ -203,13 +203,14 @@ animation = &"Fall_die"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
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[resource]
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graph_offset = Vector2(-456.05, 79.5434)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(0, 140)
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nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
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nodes/Death/position = Vector2(-200, 300)
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nodes/Death/position = Vector2(0, 380)
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nodes/DeathBlend/node = SubResource("AnimationNodeBlend2_av3pm")
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nodes/DeathBlend/position = Vector2(180, 140)
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nodes/DeathBlend/position = Vector2(460, 320)
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nodes/DeathSeek/node = SubResource("AnimationNodeTimeSeek_p56ym")
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nodes/DeathSeek/position = Vector2(20, 300)
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nodes/output/position = Vector2(327.273, 163.636)
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nodes/DeathSeek/position = Vector2(240, 360)
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nodes/output/position = Vector2(700, 320)
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node_connections = [&"DeathBlend", 0, &"Actions", &"DeathBlend", 1, &"DeathSeek", &"DeathSeek", 0, &"Death", &"output", 0, &"DeathBlend"]
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BIN
godot/models/character.glb (Stored with Git LFS)
BIN
godot/models/character.glb (Stored with Git LFS)
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://x14a0xbv4vwt"
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path.s3tc="res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "e27cfed25748c45b5346c4ba92fb0dad"
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}
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[deps]
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source_file="res://models/character_british_uniform.png"
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dest_files=["res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,13 +1,13 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c2ic02ndhqkod"]
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[ext_resource type="Texture2D" uid="uid://bpbh6yad5us1u" path="res://models/character_grid.png" id="1_54a4n"]
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[ext_resource type="Texture2D" uid="uid://x14a0xbv4vwt" path="res://models/character_british_uniform.png" id="1_k4ift"]
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[resource]
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resource_name = "Primary"
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transparency = 4
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cull_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("1_54a4n")
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albedo_texture = ExtResource("1_k4ift")
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distance_fade_mode = 2
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distance_fade_min_distance = 0.2
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distance_fade_max_distance = 0.3
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@ -7,7 +7,7 @@
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[node name="Skeleton3D" parent="skeleton_character" index="0"]
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bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
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bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
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bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09)
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bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982)
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bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655)
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bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
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@ -15,53 +15,53 @@ bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995)
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bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
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bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
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bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
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bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
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bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849)
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bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
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bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/rotation = Quaternion(-0.0305181, -0.0130498, -0.0216154, 0.999215)
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bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/rotation = Quaternion(0.00872478, 0.00565776, 0.00131029, 0.999945)
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bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
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bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
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bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
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bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
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bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305)
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bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
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bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
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bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
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bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
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bones/22/scale = Vector3(1, 1, 1)
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bones/23/rotation = Quaternion(-0.0310475, -0.0162324, -0.00151601, 0.999385)
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bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385)
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bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
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bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
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bones/25/scale = Vector3(1, 1, 1)
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bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
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bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
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bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
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bones/29/rotation = Quaternion(-0.0486369, 0.0590467, -0.0759536, 0.994173)
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bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215)
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bones/30/scale = Vector3(1, 1, 1)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
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bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
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bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
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bones/33/scale = Vector3(1, 1, 1)
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bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
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bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
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bones/34/scale = Vector3(1, 1, 1)
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bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
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bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
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bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
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bones/36/scale = Vector3(1, 1, 1)
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bones/37/rotation = Quaternion(-0.0107008, 0.00769689, 0.00365465, 0.999906)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
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bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
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bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
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bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134584, 0.999855)
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bones/40/scale = Vector3(1, 1, 1)
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@ -81,17 +81,18 @@ bones/49/scale = Vector3(1, 1, 1)
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bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
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bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
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bones/50/scale = Vector3(1, 1, 1)
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bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
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bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
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bones/51/scale = Vector3(1, 1, 1)
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bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
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bones/54/rotation = Quaternion(0.997309, 0.00549226, -0.0715033, -0.015225)
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bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
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bones/54/scale = Vector3(1, 1, 1)
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bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
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bones/55/scale = Vector3(1, 1, 1)
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bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
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bones/56/scale = Vector3(1, 1, 1)
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bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059)
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bones/57/scale = Vector3(0, 0, 0)
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bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13)
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bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13)
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@ -120,7 +121,7 @@ tree_root = ExtResource("2_wdyfc")
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anim_player = NodePath("../AnimationPlayer")
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parameters/Actions/Run/Speed/blend_amount = 0
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"parameters/Actions/Stationary [turn]/BoneMask/blend_amount" = 0
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"parameters/Actions/Stationary [turn]/Turn/blend_position" = 0
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"parameters/Actions/Stationary [turn]/Turn/blend_position" = null
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"parameters/Actions/Walk [turn]/Speed/blend_amount" = 0
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parameters/DeathBlend/blend_amount = 0
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parameters/DeathSeek/seek_request = -1.0
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@ -14,7 +14,7 @@ unique_name_in_owner = true
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[node name="Skeleton3D" parent="CharacterModel/skeleton_character" index="0"]
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bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
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bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
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bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09)
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bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982)
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bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655)
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bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
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@ -22,34 +22,34 @@ bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995)
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bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
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bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
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bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
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bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
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bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849)
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bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
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bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
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bones/11/rotation = Quaternion(-0.0305181, -0.0130498, -0.0216154, 0.999215)
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bones/12/rotation = Quaternion(0.00872478, 0.00565776, 0.00131029, 0.999945)
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bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215)
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bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945)
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bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
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bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
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bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
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bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
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bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
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bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424)
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bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087)
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bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305)
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bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
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bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
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bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261)
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bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
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bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
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bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
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bones/23/rotation = Quaternion(-0.0310475, -0.0162324, -0.00151601, 0.999385)
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bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385)
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bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
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bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
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bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
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bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
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bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
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bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
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bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
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bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
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bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
|
||||
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
|
||||
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
|
||||
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
|
||||
bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
|
||||
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
|
||||
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
|
||||
bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
|
||||
bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
|
||||
bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
|
||||
|
@ -60,12 +60,13 @@ bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
|
|||
bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
|
||||
bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
|
||||
bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
|
||||
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
|
||||
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
|
||||
bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
|
||||
bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
|
||||
bones/54/rotation = Quaternion(0.997309, 0.00549226, -0.0715033, -0.015225)
|
||||
bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
|
||||
bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
|
||||
bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
|
||||
bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059)
|
||||
bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13)
|
||||
bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13)
|
||||
bones/60/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
|
||||
|
@ -73,6 +74,9 @@ bones/61/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
|
|||
bones/62/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107)
|
||||
bones/63/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107)
|
||||
|
||||
[node name="BoneAttachment3D" parent="CharacterModel/skeleton_character/Skeleton3D" index="3"]
|
||||
transform = Transform3D(-0.937186, 0.347435, 0.0311762, 0.0973187, 0.17459, 0.97982, 0.33498, 0.921308, -0.197435, -0.16719, 1.02003, 0.0528419)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_3tduq")
|
||||
|
|
|
@ -18,7 +18,7 @@ unique_name_in_owner = true
|
|||
|
||||
[node name="Skeleton3D" parent="CharacterModel/skeleton_character" index="0"]
|
||||
bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
|
||||
bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
|
||||
bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09)
|
||||
bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982)
|
||||
bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655)
|
||||
bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
|
||||
|
@ -26,34 +26,34 @@ bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995)
|
|||
bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
|
||||
bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
|
||||
bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
|
||||
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
|
||||
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849)
|
||||
bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
|
||||
bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
|
||||
bones/11/rotation = Quaternion(-0.0305181, -0.0130498, -0.0216154, 0.999215)
|
||||
bones/12/rotation = Quaternion(0.00872478, 0.00565776, 0.00131029, 0.999945)
|
||||
bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215)
|
||||
bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945)
|
||||
bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
|
||||
bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
|
||||
bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
|
||||
bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
|
||||
bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
|
||||
bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424)
|
||||
bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087)
|
||||
bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305)
|
||||
bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
|
||||
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
|
||||
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261)
|
||||
bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
|
||||
bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
|
||||
bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
|
||||
bones/23/rotation = Quaternion(-0.0310475, -0.0162324, -0.00151601, 0.999385)
|
||||
bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385)
|
||||
bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
|
||||
bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
|
||||
bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
|
||||
bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
|
||||
bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
|
||||
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
|
||||
bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
|
||||
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
|
||||
bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
|
||||
bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
|
||||
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
|
||||
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
|
||||
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
|
||||
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
|
||||
bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
|
||||
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
|
||||
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
|
||||
bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
|
||||
bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
|
||||
bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
|
||||
|
@ -64,12 +64,13 @@ bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
|
|||
bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
|
||||
bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
|
||||
bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
|
||||
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
|
||||
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
|
||||
bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
|
||||
bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
|
||||
bones/54/rotation = Quaternion(0.997309, 0.00549226, -0.0715033, -0.015225)
|
||||
bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
|
||||
bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
|
||||
bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
|
||||
bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059)
|
||||
bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13)
|
||||
bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13)
|
||||
bones/60/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
|
||||
|
|
BIN
models/character.blend (Stored with Git LFS)
BIN
models/character.blend (Stored with Git LFS)
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BIN
models/modules.blend (Stored with Git LFS)
BIN
models/modules.blend (Stored with Git LFS)
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After Width: | Height: | Size: 13 MiB |
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Loading…
Reference in New Issue