feat: character texture albedo

main
Sara 2024-12-07 16:51:59 +01:00
parent ddbd4d25dc
commit ff0199a342
25 changed files with 119 additions and 62 deletions

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@ -193,7 +193,7 @@ states/Start/position = Vector2(383.995, 14.954)
"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
"states/Walk [turn]/position" = Vector2(477.995, 226.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
graph_offset = Vector2(162.422, 4.345)
graph_offset = Vector2(-60.578, -14.155)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
animation = &"Fall_die"
@ -203,13 +203,14 @@ animation = &"Fall_die"
[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
[resource]
graph_offset = Vector2(-456.05, 79.5434)
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(0, 140)
nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
nodes/Death/position = Vector2(-200, 300)
nodes/Death/position = Vector2(0, 380)
nodes/DeathBlend/node = SubResource("AnimationNodeBlend2_av3pm")
nodes/DeathBlend/position = Vector2(180, 140)
nodes/DeathBlend/position = Vector2(460, 320)
nodes/DeathSeek/node = SubResource("AnimationNodeTimeSeek_p56ym")
nodes/DeathSeek/position = Vector2(20, 300)
nodes/output/position = Vector2(327.273, 163.636)
nodes/DeathSeek/position = Vector2(240, 360)
nodes/output/position = Vector2(700, 320)
node_connections = [&"DeathBlend", 0, &"Actions", &"DeathBlend", 1, &"DeathSeek", &"DeathSeek", 0, &"Death", &"output", 0, &"DeathBlend"]

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godot/models/character.glb (Stored with Git LFS)

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godot/models/character_british_uniform.png (Stored with Git LFS) Normal file

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@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://x14a0xbv4vwt"
path.s3tc="res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "e27cfed25748c45b5346c4ba92fb0dad"
}
[deps]
source_file="res://models/character_british_uniform.png"
dest_files=["res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -1,13 +1,13 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c2ic02ndhqkod"]
[ext_resource type="Texture2D" uid="uid://bpbh6yad5us1u" path="res://models/character_grid.png" id="1_54a4n"]
[ext_resource type="Texture2D" uid="uid://x14a0xbv4vwt" path="res://models/character_british_uniform.png" id="1_k4ift"]
[resource]
resource_name = "Primary"
transparency = 4
cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_54a4n")
albedo_texture = ExtResource("1_k4ift")
distance_fade_mode = 2
distance_fade_min_distance = 0.2
distance_fade_max_distance = 0.3

View File

@ -7,7 +7,7 @@
[node name="Skeleton3D" parent="skeleton_character" index="0"]
bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09)
bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982)
bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655)
bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
@ -15,53 +15,53 @@ bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995)
bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849)
bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
bones/10/scale = Vector3(1, 1, 1)
bones/11/rotation = Quaternion(-0.0305181, -0.0130498, -0.0216154, 0.999215)
bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215)
bones/11/scale = Vector3(1, 1, 1)
bones/12/rotation = Quaternion(0.00872478, 0.00565776, 0.00131029, 0.999945)
bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945)
bones/12/scale = Vector3(1, 1, 1)
bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
bones/13/scale = Vector3(1, 1, 1)
bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424)
bones/15/scale = Vector3(1, 1, 1)
bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087)
bones/16/scale = Vector3(1, 1, 1)
bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305)
bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261)
bones/19/scale = Vector3(1, 1, 1)
bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
bones/21/scale = Vector3(1, 1, 1)
bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
bones/22/scale = Vector3(1, 1, 1)
bones/23/rotation = Quaternion(-0.0310475, -0.0162324, -0.00151601, 0.999385)
bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385)
bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
bones/25/scale = Vector3(1, 1, 1)
bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
bones/27/scale = Vector3(1, 1, 1)
bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
bones/29/rotation = Quaternion(-0.0486369, 0.0590467, -0.0759536, 0.994173)
bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215)
bones/30/scale = Vector3(1, 1, 1)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
bones/33/scale = Vector3(1, 1, 1)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
bones/34/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
bones/36/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(-0.0107008, 0.00769689, 0.00365465, 0.999906)
bones/37/scale = Vector3(1, 1, 1)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134584, 0.999855)
bones/40/scale = Vector3(1, 1, 1)
@ -81,17 +81,18 @@ bones/49/scale = Vector3(1, 1, 1)
bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
bones/50/scale = Vector3(1, 1, 1)
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
bones/51/scale = Vector3(1, 1, 1)
bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
bones/52/scale = Vector3(1, 1, 1)
bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
bones/54/rotation = Quaternion(0.997309, 0.00549226, -0.0715033, -0.015225)
bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
bones/54/scale = Vector3(1, 1, 1)
bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
bones/55/scale = Vector3(1, 1, 1)
bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
bones/56/scale = Vector3(1, 1, 1)
bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059)
bones/57/scale = Vector3(0, 0, 0)
bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13)
bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13)
@ -120,7 +121,7 @@ tree_root = ExtResource("2_wdyfc")
anim_player = NodePath("../AnimationPlayer")
parameters/Actions/Run/Speed/blend_amount = 0
"parameters/Actions/Stationary [turn]/BoneMask/blend_amount" = 0
"parameters/Actions/Stationary [turn]/Turn/blend_position" = 0
"parameters/Actions/Stationary [turn]/Turn/blend_position" = null
"parameters/Actions/Walk [turn]/Speed/blend_amount" = 0
parameters/DeathBlend/blend_amount = 0
parameters/DeathSeek/seek_request = -1.0

View File

@ -14,7 +14,7 @@ unique_name_in_owner = true
[node name="Skeleton3D" parent="CharacterModel/skeleton_character" index="0"]
bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09)
bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982)
bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655)
bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
@ -22,34 +22,34 @@ bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995)
bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849)
bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
bones/11/rotation = Quaternion(-0.0305181, -0.0130498, -0.0216154, 0.999215)
bones/12/rotation = Quaternion(0.00872478, 0.00565776, 0.00131029, 0.999945)
bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215)
bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945)
bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424)
bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087)
bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305)
bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261)
bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
bones/23/rotation = Quaternion(-0.0310475, -0.0162324, -0.00151601, 0.999385)
bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385)
bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
@ -60,12 +60,13 @@ bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
bones/54/rotation = Quaternion(0.997309, 0.00549226, -0.0715033, -0.015225)
bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059)
bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13)
bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13)
bones/60/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
@ -73,6 +74,9 @@ bones/61/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
bones/62/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107)
bones/63/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107)
[node name="BoneAttachment3D" parent="CharacterModel/skeleton_character/Skeleton3D" index="3"]
transform = Transform3D(-0.937186, 0.347435, 0.0311762, 0.0973187, 0.17459, 0.97982, 0.33498, 0.921308, -0.197435, -0.16719, 1.02003, 0.0528419)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_3tduq")

View File

@ -18,7 +18,7 @@ unique_name_in_owner = true
[node name="Skeleton3D" parent="CharacterModel/skeleton_character" index="0"]
bones/0/rotation = Quaternion(1.12928e-22, 1, 2.98023e-08, -1.94707e-07)
bones/1/position = Vector3(3.28472e-17, 0.826102, -2.26306e-09)
bones/1/position = Vector3(3.1225e-17, 0.826102, -2.26306e-09)
bones/1/rotation = Quaternion(-0.0189874, -6.30661e-09, -1.08732e-09, 0.99982)
bones/2/rotation = Quaternion(0.0262842, 8.66579e-09, 1.56723e-09, 0.999655)
bones/3/rotation = Quaternion(-0.013812, -0.124595, 8.42949e-05, 0.992112)
@ -26,34 +26,34 @@ bones/4/rotation = Quaternion(0.0100466, -3.89644e-10, 6.78268e-10, 0.99995)
bones/5/rotation = Quaternion(-0.0233085, 0.0669743, -0.00156502, 0.997481)
bones/6/rotation = Quaternion(0.623077, 0.672557, 0.307599, -0.254607)
bones/7/rotation = Quaternion(-0.311931, -0.528262, 0.360764, 0.702487)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552643, 0.71385)
bones/8/rotation = Quaternion(0.385362, 0.19105, 0.552644, 0.713849)
bones/9/rotation = Quaternion(0.204715, 0.0914037, 0.275611, 0.93476)
bones/10/rotation = Quaternion(-0.160687, -0.0459478, -0.0475321, 0.984789)
bones/11/rotation = Quaternion(-0.0305181, -0.0130498, -0.0216154, 0.999215)
bones/12/rotation = Quaternion(0.00872478, 0.00565776, 0.00131029, 0.999945)
bones/11/rotation = Quaternion(-0.030518, -0.0130498, -0.0216154, 0.999215)
bones/12/rotation = Quaternion(0.0087248, 0.00565774, 0.0013103, 0.999945)
bones/13/rotation = Quaternion(-0.617934, -0.0462445, 0.180663, 0.763793)
bones/14/rotation = Quaternion(-0.23045, 0.0743406, 0.160693, 0.956841)
bones/15/rotation = Quaternion(-0.541263, -0.00752764, 0.238029, 0.806424)
bones/16/rotation = Quaternion(-0.611023, -0.262913, 0.402215, 0.629087)
bones/17/rotation = Quaternion(0.0158023, 0.0368156, 0.177499, 0.983305)
bones/15/rotation = Quaternion(-0.541263, -0.00752765, 0.238029, 0.806424)
bones/16/rotation = Quaternion(-0.611024, -0.262913, 0.402215, 0.629087)
bones/17/rotation = Quaternion(0.0158022, 0.0368156, 0.177499, 0.983305)
bones/18/rotation = Quaternion(-0.115784, 0.0786986, 0.503797, 0.852402)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140335, 0.612261)
bones/19/rotation = Quaternion(-0.77808, 0.139756, 0.0140334, 0.612261)
bones/20/rotation = Quaternion(-0.0923591, 0.0238578, 0.0736642, 0.992711)
bones/21/rotation = Quaternion(-0.193467, 0.101022, 0.0447897, 0.974864)
bones/22/rotation = Quaternion(-0.293695, -0.10649, 0.259809, 0.91373)
bones/23/rotation = Quaternion(-0.0310475, -0.0162324, -0.00151601, 0.999385)
bones/23/rotation = Quaternion(-0.0310475, -0.0162325, -0.00151601, 0.999385)
bones/24/rotation = Quaternion(0.140362, -0.0289769, -0.195164, 0.970242)
bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
bones/28/rotation = Quaternion(0.155387, -0.432411, -0.521703, 0.71882)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408933, 0.855145)
bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.00065886, 0.963714)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100307, 0.880654)
bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906524)
bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
@ -64,12 +64,13 @@ bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.015225)
bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
bones/54/rotation = Quaternion(0.997309, 0.00549226, -0.0715033, -0.015225)
bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
bones/57/position = Vector3(3.64125e-07, 0.0462301, -0.935059)
bones/58/rotation = Quaternion(-2.99921e-13, 0.707107, 0.707107, -2.99921e-13)
bones/59/rotation = Quaternion(2.01446e-13, 0.707107, 0.707107, 2.01446e-13)
bones/60/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)

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models/modules.blend (Stored with Git LFS)

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models/textures/british_uniform.kra (Stored with Git LFS) Normal file

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models/textures/british_uniform.png (Stored with Git LFS) Normal file

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models/textures/mesh_character_uv.png (Stored with Git LFS) Normal file

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