feat: redid dirt texture
parent
32df02855b
commit
994885afea
205
godot/boot.tscn
205
godot/boot.tscn
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -21,7 +21,7 @@ nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@ -12636,6 +12636,20 @@ _subresources={
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"PATH:skeleton_character/Skeleton3D/mesh_rifle": {
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BIN
godot/models/props/dirtpile_large_dirt.png (Stored with Git LFS)
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godot/models/props/dirtpile_large_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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@ -9,7 +9,7 @@ metadata={
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godot/models/props/dirtpile_wall_dirt.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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@ -9,7 +9,7 @@ metadata={
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@ -1,4 +1,4 @@
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@ -81,7 +81,7 @@ animation = &"RESET"
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|
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|
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filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
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|
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animation = &"Walk_forward"
|
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|
@ -131,12 +131,12 @@ advance_mode = 2
|
|||
xfade_time = 0.2
|
||||
priority = 2
|
||||
advance_mode = 2
|
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advance_expression = "!is_walking"
|
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advance_expression = "!is_walking || walk_speed <= 0.0"
|
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
|
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xfade_time = 0.2
|
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advance_mode = 2
|
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advance_expression = "is_walking"
|
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advance_expression = "is_walking && walk_speed > 0.0"
|
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|
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bmty6"]
|
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advance_mode = 2
|
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|
@ -190,10 +190,9 @@ states/Start/position = Vector2(383.995, 14.954)
|
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
|
||||
"states/Walk [turn]/position" = Vector2(477.995, 226.767)
|
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
|
||||
graph_offset = Vector2(-392.578, -45.655)
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graph_offset = Vector2(-139.078, -60.155)
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hiswf"]
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(80, 140)
|
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nodes/output/position = Vector2(327.273, 163.636)
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|
@ -202,6 +201,9 @@ node_connections = [&"output", 0, &"Actions"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ewsvd"]
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radius = 0.370388
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[sub_resource type="SphereShape3D" id="SphereShape3D_v7ajo"]
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radius = 0.1
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[node name="Player" type="Player"]
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|
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|
@ -326,9 +328,15 @@ shape = SubResource("CapsuleShape3D_ewsvd")
|
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|
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fov = 42.5804
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[node name="CameraSpring" type="SpringArm3D" parent="CameraParent"]
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unique_name_in_owner = true
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|
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spring_length = 1.3
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[node name="Camera" type="Camera3D" parent="CameraParent/CameraSpring"]
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transform = Transform3D(0.984309, 0.0318127, -0.17356, 0.00251854, 0.98098, 0.194092, 0.176434, -0.191484, 0.965508, 0, 0, 1.3)
|
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fov = 41.9276
|
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far = 100.0
|
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|
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[editable path="CharacterModel"]
|
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|
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models/modules.blend (Stored with Git LFS)
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models/textures/dirt.kra (Stored with Git LFS)
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models/textures/dirt.kra (Stored with Git LFS)
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models/textures/dirt.png (Stored with Git LFS)
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models/textures/dirt.png (Stored with Git LFS)
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models/textures/dirt_height.png (Stored with Git LFS)
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models/textures/dirt_height.png (Stored with Git LFS)
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After Width: | Height: | Size: 4.5 MiB |
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models/textures/dirt_normal.png (Stored with Git LFS)
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models/textures/dirt_normal.png (Stored with Git LFS)
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Reference in New Issue