feat: added fov zoom effect to CameraEffects
parent
941b0fe2ca
commit
83e0d4447f
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@ -21,7 +21,7 @@ void CameraEffectSource::trigger() {
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float const falloff_mod{this->falloff_max_distance == 0.f
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? 1.f
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: gd::Math::max(0.f, 1.f - effects->get_global_position().distance_to(this->get_global_position()) / this->falloff_max_distance)};
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effects->push_effect(this->time, this->intensity * falloff_mod);
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effects->push_shake_effect(this->time, this->intensity * falloff_mod);
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}
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}
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@ -7,6 +7,7 @@ void CameraEffects::_bind_methods() {}
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void CameraEffects::_ready() {
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this->home = this->get_position();
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this->target = this->home;
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this->base_fov = this->target_fov = this->get_fov();
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}
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void CameraEffects::_process(double delta [[maybe_unused]]) {
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@ -15,21 +16,27 @@ void CameraEffects::_process(double delta [[maybe_unused]]) {
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intensity = 0.f;
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this->set_position(this->home);
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}
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if(intensity == 0.f)
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return;
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gd::Vector3 pos{this->get_position()};
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pos = this->target;
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this->set_position(this->home + pos);
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this->select_target();
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if(intensity != 0.f) {
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gd::Vector3 pos{this->get_position()};
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pos = this->target;
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this->set_position(this->home + pos);
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this->select_target();
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}
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this->set_fov(gd::Math::move_toward(this->get_fov(), this->target_fov, float(this->fov_speed * delta)));
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}
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void CameraEffects::push_effect(float time, float intensity) {
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void CameraEffects::push_shake_effect(float time, float intensity) {
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if(intensity > this->intensity) {
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this->intensity = intensity;
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this->end_time = utils::time_seconds() + time;
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}
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}
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void CameraEffects::push_zoom_effect(float factor, float speed) {
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this->target_fov = factor * this->base_fov;
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this->fov_speed = speed;
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}
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void CameraEffects::select_target() {
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float const intensity_mod{this->intensity * 0.01f};
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this->target = {
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@ -11,11 +11,15 @@ class CameraEffects : public gd::Camera3D {
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public:
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virtual void _ready() override;
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virtual void _process(double delta) override;
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void push_effect(float time, float intensity);
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void push_shake_effect(float time, float intensity);
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void push_zoom_effect(float factor, float adjust_speed);
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void select_target();
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private:
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double end_time{0.5f};
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float intensity{1.f};
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float base_fov{60.f};
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float target_fov{60.f};
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float fov_speed{0.f};
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gd::Vector3 target{0.f, 0.f, 0.f};
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gd::Vector3 home{0.f, 0.f, 0.f};
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};
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