tweak: made player slower

main
Sara 2025-01-06 17:07:00 +01:00
parent 11e458aba0
commit 5705d5a4c6
1 changed files with 11 additions and 17 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="AnimationNodeBlendTree" load_steps=48 format=3 uid="uid://c7rxfpfy7vt1b"]
[gd_resource type="AnimationNodeBlendTree" load_steps=47 format=3 uid="uid://c7rxfpfy7vt1b"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ukhqm"]
animation = &"Aim"
@ -27,7 +27,7 @@ animation = &"RESET"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_axx41"]
animation = &"Run_forward"
use_custom_timeline = true
timeline_length = 0.633
timeline_length = 0.795
stretch_time_scale = true
start_offset = 0.0
loop_mode = 1
@ -37,7 +37,7 @@ filter_enabled = true
filters = ["skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:Neck", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:spine.002", "skeleton_character/Skeleton3D:spine.003", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hmklb"]
graph_offset = Vector2(-813.273, 105.409)
graph_offset = Vector2(-742.773, 215.909)
nodes/Rest/node = SubResource("AnimationNodeAnimation_ds004")
nodes/Rest/position = Vector2(-160, 160)
nodes/Run/node = SubResource("AnimationNodeAnimation_axx41")
@ -150,13 +150,13 @@ switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0wc5e"]
xfade_time = 0.2
xfade_time = 0.4
priority = 2
advance_mode = 2
advance_expression = "!is_walking || walk_speed <= 0.0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
xfade_time = 0.2
xfade_time = 0.3
advance_mode = 2
advance_expression = "is_walking && walk_speed > 0.0"
@ -179,22 +179,16 @@ advance_mode = 2
advance_expression = "get_is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ocffv"]
xfade_time = 0.3
xfade_time = 0.5
advance_mode = 2
advance_expression = "get_is_running()
"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_h0my5"]
xfade_time = 0.4
priority = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nymcr"]
xfade_time = 0.5
advance_mode = 2
advance_expression = "!get_is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nymcr"]
xfade_time = 0.3
advance_mode = 2
advance_expression = "!get_is_running() && get_is_walking()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g5qf0"]
xfade_time = 0.5
advance_mode = 2
@ -253,8 +247,8 @@ states/Start/position = Vector2(572.26, 14.954)
"states/Stationary [turn]/position" = Vector2(572.26, 94.3447)
"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
"states/Walk [turn]/position" = Vector2(572.26, 258.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7")]
graph_offset = Vector2(25.0029, -61.608)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7")]
graph_offset = Vector2(63.5029, 32.992)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
animation = &"Fall_die"
@ -264,7 +258,7 @@ animation = &"Fall_die"
[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
[resource]
graph_offset = Vector2(-282, 77)
graph_offset = Vector2(-335.5, 163.5)
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(0, 140)
nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")