tweak: made player slower
parent
11e458aba0
commit
5705d5a4c6
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@ -1,4 +1,4 @@
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[gd_resource type="AnimationNodeBlendTree" load_steps=48 format=3 uid="uid://c7rxfpfy7vt1b"]
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[gd_resource type="AnimationNodeBlendTree" load_steps=47 format=3 uid="uid://c7rxfpfy7vt1b"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ukhqm"]
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animation = &"Aim"
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@ -27,7 +27,7 @@ animation = &"RESET"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_axx41"]
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animation = &"Run_forward"
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use_custom_timeline = true
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timeline_length = 0.633
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timeline_length = 0.795
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stretch_time_scale = true
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start_offset = 0.0
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loop_mode = 1
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@ -37,7 +37,7 @@ filter_enabled = true
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filters = ["skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:Neck", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:spine.002", "skeleton_character/Skeleton3D:spine.003", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hmklb"]
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graph_offset = Vector2(-813.273, 105.409)
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graph_offset = Vector2(-742.773, 215.909)
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nodes/Rest/node = SubResource("AnimationNodeAnimation_ds004")
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nodes/Rest/position = Vector2(-160, 160)
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nodes/Run/node = SubResource("AnimationNodeAnimation_axx41")
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@ -150,13 +150,13 @@ switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0wc5e"]
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xfade_time = 0.2
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xfade_time = 0.4
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priority = 2
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advance_mode = 2
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advance_expression = "!is_walking || walk_speed <= 0.0"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
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xfade_time = 0.2
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xfade_time = 0.3
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advance_mode = 2
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advance_expression = "is_walking && walk_speed > 0.0"
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@ -179,22 +179,16 @@ advance_mode = 2
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advance_expression = "get_is_running()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ocffv"]
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xfade_time = 0.3
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xfade_time = 0.5
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advance_mode = 2
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advance_expression = "get_is_running()
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"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_h0my5"]
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xfade_time = 0.4
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priority = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nymcr"]
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xfade_time = 0.5
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advance_mode = 2
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advance_expression = "!get_is_running()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nymcr"]
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xfade_time = 0.3
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advance_mode = 2
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advance_expression = "!get_is_running() && get_is_walking()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g5qf0"]
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xfade_time = 0.5
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advance_mode = 2
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@ -253,8 +247,8 @@ states/Start/position = Vector2(572.26, 14.954)
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"states/Stationary [turn]/position" = Vector2(572.26, 94.3447)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(572.26, 258.767)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7")]
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graph_offset = Vector2(25.0029, -61.608)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7")]
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graph_offset = Vector2(63.5029, 32.992)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
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animation = &"Fall_die"
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@ -264,7 +258,7 @@ animation = &"Fall_die"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
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[resource]
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graph_offset = Vector2(-282, 77)
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graph_offset = Vector2(-335.5, 163.5)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(0, 140)
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nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
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