feat: work on level
parent
935070c6b4
commit
4fde83c38b
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@ -20,7 +20,6 @@ sky = SubResource("Sky_v6osu")
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ambient_light_sky_contribution = 0.67
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ambient_light_energy = 0.5
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reflected_light_source = 2
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fog_enabled = true
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fog_mode = 1
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fog_light_color = Color(0.183737, 0.200005, 0.225569, 1)
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fog_density = 0.2424
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@ -23,4 +23,4 @@ compress/channel_pack=1
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=1
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slices/vertical=20
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slices/vertical=32
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@ -2,7 +2,6 @@
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[resource]
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resource_name = "Material"
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cull_mode = 2
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depth_draw_mode = 1
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cull_mode = 1
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shading_mode = 0
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albedo_color = Color(0.102229, 0.0959745, 0.0900083, 1)
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albedo_color = Color(0.24882, 0.230371, 0.212774, 1)
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godot/models/character.glb (Stored with Git LFS)
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godot/models/character_british_uniform.png (Stored with Git LFS)
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godot/models/character_british_uniform.png (Stored with Git LFS)
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "37358e54f17d9ddadc560278f363742f"
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"md5": "8748867626a8615c146e92088a7e92f0"
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}
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[deps]
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godot/models/props/tree_remains.glb (Stored with Git LFS)
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@ -0,0 +1,38 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d1ew2wlxodt2j"
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path.s3tc="res://.godot/imported/tree_remains_tree.png-076da22977c3d9a6cd710a5c3fc646e2.s3tc.ctex"
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source_file="res://models/props/tree_remains_tree.png"
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dest_files=["res://.godot/imported/tree_remains_tree.png-076da22977c3d9a6cd710a5c3fc646e2.s3tc.ctex"]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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godot/models/props/trenchwall_2m.glb (Stored with Git LFS)
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@ -37,6 +37,17 @@ _subresources={
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Mud.tres"
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}
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},
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"meshes": {
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"trenchwall_2m_dirt_Plane_007": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 60.0,
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"lods/normal_split_angle": 25.0,
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"save_to_file/enabled": false,
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"save_to_file/path": ""
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}
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}
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}
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gltf/naming_version=1
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@ -0,0 +1,43 @@
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cuvm5cusatfs5"
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path="res://.godot/imported/trenchwall_cap.glb-ecfab305d2efc9e85554688f443e450c.scn"
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[deps]
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source_file="res://models/props/trenchwall_cap.glb"
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dest_files=["res://.godot/imported/trenchwall_cap.glb-ecfab305d2efc9e85554688f443e450c.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Planks": {
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Planks.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@ -0,0 +1,38 @@
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path.s3tc="res://.godot/imported/trenchwall_cap_planks.png-b73a5bd5a195773999613fd4c6e598f9.s3tc.ctex"
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[deps]
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source_file="res://models/props/trenchwall_cap_planks.png"
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dest_files=["res://.godot/imported/trenchwall_cap_planks.png-b73a5bd5a195773999613fd4c6e598f9.s3tc.ctex"]
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compress/mode=2
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@ -0,0 +1,47 @@
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Mud": {
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"use_external/enabled": true,
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"use_external/path": "res://models/props/materials/Mud.tres"
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},
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"Planks": {
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models/textures/british_uniform.png (Stored with Git LFS)
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Reference in New Issue