fix: turning animations not working

main
Sara 2024-12-07 17:43:57 +01:00
parent c65a059ffd
commit 3e6e4f3129
3 changed files with 54 additions and 19 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="AnimationNodeBlendTree" load_steps=39 format=3 uid="uid://c7rxfpfy7vt1b"]
[gd_resource type="AnimationNodeBlendTree" load_steps=44 format=3 uid="uid://c7rxfpfy7vt1b"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ukhqm"]
animation = &"Aim"
@ -44,18 +44,31 @@ nodes/Speed/position = Vector2(80, 140)
nodes/output/position = Vector2(320, 140)
node_connections = [&"Speed", 0, &"Rest", &"Speed", 1, &"Run", &"output", 0, &"Speed"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nur8b"]
animation = &"Stab"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_4hmb8"]
filter_enabled = true
filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:Neck", "Character/Skeleton3D:PoleTarget.Foot.L", "Character/Skeleton3D:PoleTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:spine.003", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R"]
filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:Neck", "Character/Skeleton3D:PoleTarget.Foot.L", "Character/Skeleton3D:PoleTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:spine.003", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:Neck", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:spine.002", "skeleton_character/Skeleton3D:spine.003", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5n7ai"]
animation = &"RESET"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pwhry"]
animation = &"Turn_right"
use_custom_timeline = true
timeline_length = 0.75
stretch_time_scale = true
start_offset = 0.0
loop_mode = 1
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_rasdy"]
animation = &"Turn_left"
use_custom_timeline = true
timeline_length = 0.75
stretch_time_scale = true
start_offset = 0.0
loop_mode = 1
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xgea8"]
animation = &"RESET"
@ -67,9 +80,13 @@ blend_point_1/node = SubResource("AnimationNodeAnimation_rasdy")
blend_point_1/pos = 1.0
blend_point_2/node = SubResource("AnimationNodeAnimation_xgea8")
blend_point_2/pos = 0.0
min_space = -1.5
max_space = 1.5
snap = 1.0
sync = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_p0hk7"]
graph_offset = Vector2(-480.5, 90)
graph_offset = Vector2(-643.905, 105.105)
nodes/BoneMask/node = SubResource("AnimationNodeBlend2_4hmb8")
nodes/BoneMask/position = Vector2(140, 140)
nodes/Rest/node = SubResource("AnimationNodeAnimation_5n7ai")
@ -175,25 +192,46 @@ xfade_time = 0.3
advance_mode = 2
advance_expression = "!get_is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g5qf0"]
advance_mode = 2
advance_expression = "get_stab()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_27kmb"]
switch_mode = 2
advance_mode = 2
advance_expression = "get_is_running()
"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4q0ot"]
advance_mode = 2
advance_expression = "get_stab()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_h6ujc"]
priority = 2
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7smdg"]
"states/Aim Down [aim]/node" = SubResource("AnimationNodeAnimation_ukhqm")
"states/Aim Down [aim]/position" = Vector2(666.26, 226.767)
"states/Aim Down [aim]/position" = Vector2(854.525, 226.767)
"states/Aim [aim] [turn]/node" = SubResource("AnimationNodeAnimation_nhlru")
"states/Aim [aim] [turn]/position" = Vector2(731.26, 94.3447)
"states/Aim [aim] [turn]/position" = Vector2(919.525, 94.3447)
states/End/position = Vector2(195.182, 94.3447)
"states/Fire [aim]/node" = SubResource("AnimationNodeAnimation_8rbkq")
"states/Fire [aim]/position" = Vector2(731.26, 14.954)
"states/Fire [aim]/position" = Vector2(919.525, 14.954)
"states/RESET To Aim/node" = SubResource("AnimationNodeAnimation_ugv1e")
"states/RESET To Aim/position" = Vector2(566.993, 94.3447)
"states/RESET To Aim/position" = Vector2(755.258, 94.3447)
states/Run/node = SubResource("AnimationNodeBlendTree_hmklb")
states/Run/position = Vector2(297.422, 226.767)
states/Start/position = Vector2(383.995, 14.954)
states/Run/position = Vector2(485.687, 226.767)
states/Stab/node = SubResource("AnimationNodeAnimation_nur8b")
states/Stab/position = Vector2(361.447, 94.3447)
states/Start/position = Vector2(572.26, 14.954)
"states/Stationary [turn]/node" = SubResource("AnimationNodeBlendTree_p0hk7")
"states/Stationary [turn]/position" = Vector2(383.995, 94.3447)
"states/Stationary [turn]/position" = Vector2(572.26, 94.3447)
"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
"states/Walk [turn]/position" = Vector2(477.995, 226.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
graph_offset = Vector2(-60.578, -14.155)
"states/Walk [turn]/position" = Vector2(666.26, 226.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc")]
graph_offset = Vector2(-462.578, -0.154999)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
animation = &"Fall_die"
@ -203,7 +241,7 @@ animation = &"Fall_die"
[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
[resource]
graph_offset = Vector2(-456.05, 79.5434)
graph_offset = Vector2(-363, 102.5)
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(0, 140)
nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")

View File

@ -120,8 +120,8 @@ root_motion_track = NodePath("skeleton_character/Skeleton3D:root")
tree_root = ExtResource("2_wdyfc")
anim_player = NodePath("../AnimationPlayer")
parameters/Actions/Run/Speed/blend_amount = 0
"parameters/Actions/Stationary [turn]/BoneMask/blend_amount" = 0
"parameters/Actions/Stationary [turn]/Turn/blend_position" = null
"parameters/Actions/Stationary [turn]/BoneMask/blend_amount" = 1.0
"parameters/Actions/Stationary [turn]/Turn/blend_position" = 0.0
"parameters/Actions/Walk [turn]/Speed/blend_amount" = 0
parameters/DeathBlend/blend_amount = 0
parameters/DeathSeek/seek_request = -1.0

View File

@ -74,9 +74,6 @@ bones/61/rotation = Quaternion(-0.707107, 1.25097e-07, 1.25097e-07, 0.707107)
bones/62/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107)
bones/63/rotation = Quaternion(-0.707107, 1.5189e-07, 1.5189e-07, 0.707107)
[node name="BoneAttachment3D" parent="CharacterModel/skeleton_character/Skeleton3D" index="3"]
transform = Transform3D(-0.937186, 0.347435, 0.0311762, 0.0973187, 0.17459, 0.97982, 0.33498, 0.921308, -0.197435, -0.16719, 1.02003, 0.0528419)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_3tduq")